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Interaction Design and Architecture(s), Iss 68, Pp 326-361 (2026)
Scopus
ISSN 1826-9745 · ASLERD · 636 artikel di indeks
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Artikel Jurnal
Mediating an understanding of areas of parallelograms: Exploring Middle-School Students’ Learning from Virtual or Physical Representations
The use of digital learning environments has exploded during recent years, transforming learning at its core. At the same time, we know little about how this transformation affects younger students, still about to grasp basic concepts in STEM-subjects. This study explores the difference between…
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Human–AI Collaboration in UX: Rethinking Creativity and Productivity in Understanding User Needs
This research explores the influence of using Artificial Intelligence tools and resources on User Experience practices aimed at discovering and understanding the needs of digital system users. The focus was on creativity, an essential skill, and productivity, a key factor in the job market. The…
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Co-Designing AI-Enhanced E-Participation. Insights from ORBIS Participatory Approaches to Democratic Deliberation
Artificial Intelligence (AI) is increasingly embedded in civic technologies, including e-participation tools and platforms designed to support democratic deliberation. Yet, while a growing “participatory turn” in AI design (Delgado et al., 2023) promotes stakeholder engagement, participation is…
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Imagining climate- resilient urban spaces: Integrating AI into community consultation in Samarinda
Community consultations in urban planning often exclude participants due to language barriers, limited feedback, and technical complexity. This study explores how generative artificial intelligence (AI) can enhance inclusivity in participatory design. The study reports an action research case in…
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Suitability of Responsible AI Assessment Tools for MSMEs
Micro, Small and Medium sized enterprises (MSMEs) face considerable challenges in adopting Responsible Artificial Intelligence (RAI), including limited technical capacity, a lack of tailored tools, and insufficient access to training and certification. This study investigates the landscape of RAI…
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Adapting Experience-Based Co-Design to Inform AI Support Tools: Nurses’ Perspectives on Handover
Experience-Based Co-Design (EBCD) is a participatory approach commonly used to improve healthcare services. However, its application in guiding the design of technologies, particularly artificial intelligence (AI) systems, remains limited. This study adapts EBCD to support nurse-centered design of…
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Artikel Jurnal
Tangible data: a systematic review of physicalization and its implications for interaction design,
In recent years significant contributions have been made to expand the research area of data physicalization. The present study presents the results of a systematic literature review and an annotated portfolio analysis that frame the current state of the field, with particular attention to its…
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Gameplay as Medium: Investigating the Educational Efficacy of Game Design in HCI Education
Our first-semester HCI course for CS bachelor students at TU Wien discusses different perspectives on understanding and solving problems in CS. Many students do not see the relevance of these topics in regard to their studies in contrast to the perceived “hard skill” courses such as programming or…
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Collaboration of Technological Mediums in Architectural Pedagogy: A Systematic Literature Review
The integration of technological mediums in architectural pedagogy has transitioned from a supplementary aid to a foundational necessity in response to the increasing complexity of design practices. This study conducts a systematic literature review to examine how these mediums interact with…
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Artikel Jurnal
AI, Metaverse and co-design for social innovation: an application protocol
Social innovation is a collaborative process that addresses complex problems through recombining resources, constructing networks, and adopting design tools. In this context, generative and conversational AI supports data analysis, knowledge synthesis and the production of operational toolkits. At…
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Artikel Jurnal
PD-with/for-AI: Framework and Lessons for Responsible Use of AI-Generated Synthetic Personas
In this conceptual paper, we synthesize findings from four studies at the intersection of Participatory Design (PD) and generative AI to articulate a coupled path: PD is suited for evaluating AI through lived experience; insights inform AI-supported co-creation (e.g., enacted/synthetic personas)…
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Artikel Jurnal
Machine Learning-Based Human Action Estimation for Interactive Spatial Lighting Control
This study investigates the integration of machine learning and architectural lighting design by proposing a proof-of-concept adaptive lighting system driven by human actions and spatial position. A custom video dataset was created based on five actions—standing, sitting, walking, running, and…
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Artikel Jurnal
Yama’s Liberation: Co-designing a ludic educational system to support teens’ group therapy
Digital media can contribute to emergence of eating disorders by reinforcing idealised body standards, generating dissatisfaction with body image and encouraging conditions such as anorexia nervosa. Excessive use of the internet intensifies self-control difficulties, such as impulsivity…
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Interactions in the Collaborative Online Platform for Design Studio Courses through Blended Learning
This study explores the interaction design of collaborative learning in blended design studio courses, where collaborative digital platforms augment co-located teamwork. These platforms function as designed interaction environments, shaping how students communicate, co-create, and express their…
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Integrating Self-Determination Theory and Human-Centered Design to Enhance Students’ Well-being in Computer Supported Collaborative Learning Environments
Designing for well-being in digital environments is key for fostering positive user experiences and mitigating potential harms, encompassing a broad spectrum of considerations from promoting mindful engagement and reducing addiction to ensuring fundamental accessibility. The growing recognition of…
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Artikel Jurnal
Designing counter-efficient artifacts: critical educational approaches in creative coding
Digital technologies assist us in performing tasks in our daily lives thanks to interfaces and devices that are efficient and user-friendly, but conceal background operations that can jeopardise users’ agency and digital well-being. This paper introduces a critical and educational setting to foster…
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Artikel Jurnal
Empowering Through Play: Leveraging Gamification for Discussing Sensitive Topics
In today’s digital age, promoting youth’s digital well-being is essential, especially when addressing sensitive issues like online grooming, cyberbullying, and gender-based violence. This paper introduces two gamified platforms: (i) StandByMe, focused on addressing gender-based violence among…
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Artikel Jurnal
A Remote Participatory Workshop on Digital Wellbeing and Artificial Intelligence with Middle School Girls
The recent rapid rise of AI raises pressing questions about its impact on Digital Wellbeing, especially among teenagers who already grapple with challenges related to tech-life balance. Teenagers are confronting a complex sociotechnical landscape; therefore, anticipating the potential influence of…
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Artikel Jurnal
Collaborative Design through Play for Children with ADHD and Peers: an Exploratory Study
While diverse initiatives promote technology design as an empowering tool for children, few consider those with attention-deficit or hyperactivity-disorder (ADHD) in technology design. So far, research has focused on children with ADHD as users of technology designed to manage or correct their…