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5 hasil untuk machine learning

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  1. Buku

    Gaussian Processes for Machine Learning

    Rasmussen, Carl Edward; Williams, Christopher K. I.

    The MIT Press · 2005 · Inggris · DOAB

    A comprehensive and self-contained introduction to Gaussian processes, which provide a principled, practical, probabilistic approach to learning in kernel machines. Gaussian processes (GPs) provide a principled, practical, probabilistic approach to learning in kernel machines. GPs have received…

  2. Buku

    Artificial Life VII

    Bedau, Mark A.; McCaskill, John S.; Packard, Norman H. dkk.

    The MIT Press · 2000 · Inggris · DOAB

    The term "artificial life" describes research into synthetic systems that possess some of the essential properties of life. This interdisciplinary field includes biologists, computer scientists, physicists, chemists, geneticists, and others. Artificial life may be viewed as an attempt to understand…

  3. Buku

    Artificial Life IX

    Pollack, Jordan; Bedau, Mark A.; Husbands, Phil dkk.

    The MIT Press · 2004 · Inggris · DOAB

    …the fundamental questions include: What are the principles of evolution, learning, and growth that can be understood well enough to simulate as an information process? Can robots be built faster and more cheaply by mimicking biology than by the product design process used for automobiles and…

  4. Buku Teks lengkap

    Communicating In School Science

    Bentley, Di; Watts, Mike

    Taylor & Francis · 2005 · Inggris · DOAB

    First published in 1991. This practical teacher text, in acknowledging both the importance of the role of communication in the teaching of science and National Curriculum guidelines, examines classroom processes as they relate both to individual learning and to group work in the science classroom.

  5. Buku

    God & Golem, Inc.

    Wiener, Norbert

    The MIT Press · 1964 · Inggris · DOAB

    …relevant to religious issues.The first point he considers is that of the machine which learns. While learning is a property almost exclusively ascribed to the self-conscious living system, a computer now exists which not only can be programmed to play a game of checkers, but one which can "learn"…