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Jurnal

Computers & Education

Scopus

ISSN 0360-1315 · Elsevier BV · 18 artikel di indeks

  1. Artikel Jurnal Teks lengkap

    Impact of AI assistance on student agency

    Ali Darvishi; Hassan Khosravi; Shazia Wasim Sadiq dkk.

    Computers & Education · 2023 · Inggris · OpenAlex Scopus

    AI-powered learning technologies are increasingly being used to automate and scaffold learning activities (e.g., personalised reminders for completing tasks, automated real-time feedback for improving writing, or recommendations for when and what to study). While the prevailing view is that these…

  2. Artikel Jurnal

    Investigating students’ cognitive processes in generative AI-assisted digital multimodal composing and traditional writing

    Meilu Liu; Lawrence Jun Zhang; Christine Biebricher

    Computers & Education · 2023 · Inggris · OpenAlex Scopus

    Recently, generative artificial intelligence (AI)-powered chatbots such as ChatGPT and Bing Chat have garnered increasing attention on a global scale. Previous studies have focused mostly on the influence of generative AI on writing while few researchers have investigated how generative AI can…

  3. Artikel Jurnal Teks lengkap

    A study of how immersion and interactivity drive VR learning

    Gustav Bøg Petersen; Giorgos Petkakis; Guido Makransky

    Computers & Education · 2022 · Inggris · OpenAlex Scopus

    Even though learning refers to both a process and a product, the former tends to be overlooked in educational virtual reality (VR) research. This study examines the process of learning with VR technology using the Cognitive Affective Model of Immersive Learning (CAMIL) as its framework. The CAMIL…

  4. Artikel Jurnal Teks lengkap

    From dual digitalization to digital learning space: Exploring the digital transformation of higher education

    Bendik Bygstad; Egil Øvrelid; Sten Ludvigsen dkk.

    Computers & Education · 2022 · Inggris · OpenAlex Scopus

    Inspired by the fast digitalization during the Covid-19 crisis, we investigate a key aspect of digital transformation of higher education – the emergence of a digital learning space. In developing our analysis, we focus on two streams of digitalization in higher education; digitalization of…

  5. Artikel Jurnal Teks lengkap

    Cognitive and emotional engagement while learning with VR: The perspective of multimodal methodology

    Ilana Dubovi

    Computers & Education · 2022 · Inggris · OpenAlex Scopus

    This study uses a multimodal data analysis approach to provide a more continuous and objective insight into how students' engagement unfolds and impacts learning achievements. In this study, 61 nursing students' learning processes with a virtual reality (VR)-based simulation were captured by…

  6. Artikel Jurnal Teks lengkap

    Signaling in virtual reality influences learning outcome and cognitive load

    Patrick Albus; Andrea Vogt; Tina Seufert

    Computers & Education · 2021 · Inggris · OpenAlex Scopus

    Virtual reality (VR) learning environments are highly visual and need instructional aid to help the learner. Presenting too much visual information can impair selection and organization processes by overloading the learner's cognitive capacity. Signaling could support these processes by…

  7. Artikel Jurnal Teks lengkap

    How digitalised are vocational teachers? Assessing digital competence in vocational education and looking at its underlying factors

    Alberto Cattáneo; Chiara Antonietti; Martina Rauseo

    Computers & Education · 2021 · Inggris · OpenAlex Scopus

    Teachers' digital competence (TDC) is an important condition for the effective integration of technologies in education, and it depends on personal and context-related factors. Different frameworks and instruments have been developed to measure TDC. However, research on digital competence in…

  8. Artikel Jurnal Teks lengkap

    Detecting latent topics and trends in educational technologies over four decades using structural topic modeling: A retrospective of all volumes of Computers & Education

    Xieling Chen; Di Zou; Gary Cheng dkk.

    Computers & Education · 2020 · Inggris · OpenAlex Scopus

    Computers & Education has been leading the field of computers in education for over 40 years, during which time it has developed into a well-known journal with significant influences on the educational technology research community. Questions such as “in what research topics were the academic…

  9. Artikel Jurnal Teks lengkap

    Developing a short assessment instrument for Technological Pedagogical Content Knowledge (TPACK.xs) and comparing the factor structure of an integrative and a transformative model

    Mirjam Schmid; Eliana Brianza; Dominik Petko

    Computers & Education · 2020 · Inggris · OpenAlex Scopus

    Technological Pedagogical Content Knowledge (TPACK) is regarded as one of the most important models describing teachers' competencies for successfully teaching with technology. TPACK is most frequently assessed by means of self-report questionnaires, which beside their inherent methodological…

  10. Artikel Jurnal Teks lengkap

    Chatbots for learning: A review of educational chatbots for the Facebook Messenger

    Pavel Smutný; Petra Schreiberova

    Computers & Education · 2020 · Inggris · OpenAlex Scopus

    With the exponential growth in the mobile device market over the last decade, chatbots are becoming an increasingly popular option to interact with users, and their popularity and adoption are rapidly spreading. These mobile devices change the way we communicate and allow ever-present learning in…

  11. Artikel Jurnal Teks lengkap

    The effect of using Kahoot! for learning – A literature review

    Alf Inge Wang; Rabail Tahir

    Computers & Education · 2020 · Inggris · OpenAlex Scopus

    Kahoot! is a game-based learning platform used to review students' knowledge, for formative assessment or as a break from traditional classroom activities. It is among the most popular game-based learning platforms, with 70 million monthly active unique users and used by 50% of US K-12 students…

  12. Artikel Jurnal Teks lengkap

    The potential of digital tools to enhance mathematics and science learning in secondary schools: A context-specific meta-analysis

    Delia Hillmayr; Lisa Ziernwald; Frank Reinhold dkk.

    Computers & Education · 2020 · Inggris · OpenAlex Scopus

    Based on systematic research of studies published since the year 2000, this comprehensive meta-analysis investigated how the use of technology can enhance learning in secondary school mathematics and science (grade levels 5–13). All studies (k = 92) compared learning outcomes of students using…

  13. Artikel Jurnal Teks lengkap

    Self-regulated learning support in flipped learning videos enhances learning outcomes

    David C.D. van Alten; Chris Phielix; Jeroen Janssen dkk.

    Computers & Education · 2020 · Inggris · OpenAlex Scopus

    In flipped learning, students study learning material before class and apply the content of the learning material during class. This requires self-regulated learning (SRL) behavior due to the increased autonomy in this instructional approach. Providing students with video-embedded SRL support…