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Journal

ACM Transactions on Graphics

Scopus

ISSN 0730-0301 · Association for Computing Machinery · 21 articles in the index

  1. Journal Article Full text

    Blended Latent Diffusion

    Omri Avrahami; Ohad Fried; Dani Lischinski

    ACM Transactions on Graphics · 2023 · English · OpenAlex Scopus

    The tremendous progress in neural image generation, coupled with the emergence of seemingly omnipotent vision-language models has finally enabled text-based interfaces for creating and editing images. Handling generic images requires a diverse underlying generative model, hence the latest works…

  2. Journal Article Full text

    3D Gaussian Splatting for Real-Time Radiance Field Rendering

    Bernhard Kerbl; Georgios Kopanas; Thomas Leimkühler et al.

    ACM Transactions on Graphics · 2023 · English · OpenAlex Scopus

    Radiance Field methods have recently revolutionized novel-view synthesis of scenes captured with multiple photos or videos. However, achieving high visual quality still requires neural networks that are costly to train and render, while recent faster methods inevitably trade off speed for quality…

  3. Journal Article Full text

    Instant neural graphics primitives with a multiresolution hash encoding

    Thomas J. Muller; Alex Evans; Christoph Schied et al.

    ACM Transactions on Graphics · 2022 · English · OpenAlex Scopus

    Neural graphics primitives, parameterized by fully connected neural networks, can be costly to train and evaluate. We reduce this cost with a versatile new input encoding that permits the use of a smaller network without sacrificing quality, thus significantly reducing the number of floating point…

  4. Journal Article Full text

    DiffusionNet: Discretization Agnostic Learning on Surfaces

    Nicholas Sharp; Souhaib Attaiki; Keenan Crane et al.

    ACM Transactions on Graphics · 2022 · English · OpenAlex Scopus

    We introduce a new general-purpose approach to deep learning on three-dimensional surfaces based on the insight that a simple diffusion layer is highly effective for spatial communication. The resulting networks are automatically robust to changes in resolution and sampling of a surface—a basic…

  5. Journal Article Full text

    AMP

    Xue Bin Peng; Ze Ma; Pieter Abbeel et al.

    ACM Transactions on Graphics · 2021 · English · OpenAlex Scopus

    Synthesizing graceful and life-like behaviors for physically simulated characters has been a fundamental challenge in computer animation. Data-driven methods that leverage motion tracking are a prominent class of techniques for producing high fidelity motions for a wide range of behaviors. However…

  6. Journal Article Full text

    StyleFlow: Attribute-conditioned Exploration of StyleGAN-Generated Images using Conditional Continuous Normalizing Flows

    Rameen Abdal; Peihao Zhu; Niloy J. Mitra et al.

    ACM Transactions on Graphics · 2021 · English · OpenAlex Scopus

    High-quality, diverse, and photorealistic images can now be generated by unconditional GANs (e.g., StyleGAN). However, limited options exist to control the generation process using (semantic) attributes while still preserving the quality of the output. Further, due to the entangled nature of the…

  7. Journal Article Full text

    NeRFactor

    Xiuming Zhang; Pratul P. Srinivasan; Boyang Deng et al.

    ACM Transactions on Graphics · 2021 · English · OpenAlex Scopus

    We address the problem of recovering the shape and spatially-varying reflectance of an object from multi-view images (and their camera poses) of an object illuminated by one unknown lighting condition. This enables the rendering of novel views of the object under arbitrary environment lighting and…

  8. Journal Article Full text

    Learning an animatable detailed 3D face model from in-the-wild images

    Yao Feng; Haiwen Feng; Michael J. Black et al.

    ACM Transactions on Graphics · 2021 · English · OpenAlex Scopus

    While current monocular 3D face reconstruction methods can recover fine geometric details, they suffer several limitations. Some methods produce faces that cannot be realistically animated because they do not model how wrinkles vary with expression. Other methods are trained on high-quality face…

  9. Journal Article Full text

    HyperNeRF

    Keunhong Park; Utkarsh Sinha; Peter Hedman et al.

    ACM Transactions on Graphics · 2021 · English · OpenAlex Scopus

    Neural Radiance Fields (NeRF) are able to reconstruct scenes with unprecedented fidelity, and various recent works have extended NeRF to handle dynamic scenes. A common approach to reconstruct such non-rigid scenes is through the use of a learned deformation field mapping from coordinates in each…

  10. Journal Article Full text

    Neural actor

    Lingjie Liu; Marc Habermann; Viktor Rudnev et al.

    ACM Transactions on Graphics · 2021 · English · OpenAlex Scopus

    We propose Neural Actor (NA), a new method for high-quality synthesis of humans from arbitrary viewpoints and under arbitrary controllable poses. Our method is developed upon recent neural scene representation and rendering works which learn representations of geometry and appearance from only 2D…

  11. Journal Article Full text

    Mixture of volumetric primitives for efficient neural rendering

    Stephen Lombardi; Tomas Simon; Gabriel Schwartz et al.

    ACM Transactions on Graphics · 2021 · English · OpenAlex Scopus

    Real-time rendering and animation of humans is a core function in games, movies, and telepresence applications. Existing methods have a number of drawbacks we aim to address with our work. Triangle meshes have difficulty modeling thin structures like hair, volumetric representations like Neural…

  12. Journal Article Full text

    Modular primitives for high-performance differentiable rendering

    Samuli Laine; Janne Hellsten; Tero Karras et al.

    ACM Transactions on Graphics · 2020 · English · OpenAlex Scopus

    We present a modular differentiable renderer design that yields performance superior to previous methods by leveraging existing, highly optimized hardware graphics pipelines. Our design supports all crucial operations in a modern graphics pipeline: rasterizing large numbers of triangles, attribute…

  13. Journal Article Full text

    Speech gesture generation from the trimodal context of text, audio, and speaker identity

    Youngwoo Yoon; Bok Cha; Joo-Haeng Lee et al.

    ACM Transactions on Graphics · 2020 · English · OpenAlex Scopus

    For human-like agents, including virtual avatars and social robots, making proper gestures while speaking is crucial in human-agent interaction. Co-speech gestures enhance interaction experiences and make the agents look alive. However, it is difficult to generate human-like gestures due to the…

  14. Journal Article Full text

    MakeltTalk

    Yang Zhou; Xintong Han; Eli Shechtman et al.

    ACM Transactions on Graphics · 2020 · English · OpenAlex Scopus

    We present a method that generates expressive talking-head videos from a single facial image with audio as the only input. In contrast to previous attempts to learn direct mappings from audio to raw pixels for creating talking faces, our method first disentangles the content and speaker information…

  15. Journal Article

    Immersive light field video with a layered mesh representation

    Michael J. Broxton; John Flynn; Ryan Overbeck et al.

    ACM Transactions on Graphics · 2020 · English · OpenAlex Scopus

    We present a system for capturing, reconstructing, compressing, and rendering high quality immersive light field video. We accomplish this by leveraging the recently introduced DeepView view interpolation algorithm, replacing its underlying multi-plane image (MPI) scene representation with a…

  16. Journal Article Full text

    3D Morphable Face Models—Past, Present, and Future

    Bernhard Egger; William A. P. Smith; Ayush Tewari et al.

    ACM Transactions on Graphics · 2020 · English · OpenAlex Scopus

    In this article, we provide a detailed survey of 3D Morphable Face Models over the 20 years since they were first proposed. The challenges in building and applying these models, namely, capture, modeling, image formation, and image analysis, are still active research topics, and we review the…

  17. Journal Article Full text

    Robust motion in-betweening

    Félix G. Harvey; Mike Yurick; Derek Nowrouzezahrai et al.

    ACM Transactions on Graphics · 2020 · English · OpenAlex Scopus

    In this work we present a novel, robust transition generation technique that can serve as a new tool for 3D animators, based on adversarial recurrent neural networks. The system synthesises high-quality motions that use temporally-sparse keyframes as animation constraints. This is reminiscent of…

  18. Journal Article Full text

    XNect

    Dushyant Mehta; Oleksandr Sotnychenko; Franziska Mueller et al.

    ACM Transactions on Graphics · 2020 · English · OpenAlex Scopus

    We present a real-time approach for multi-person 3D motion capture at over 30 fps using a single RGB camera. It operates successfully in generic scenes which may contain occlusions by objects and by other people. Our method operates in subsequent stages. The first stage is a convolutional neural…

  19. Journal Article Full text

    Character controllers using motion VAEs

    Hung Yu Ling; Fabio Zinno; George Cheng et al.

    ACM Transactions on Graphics · 2020 · English · OpenAlex Scopus

    A fundamental problem in computer animation is that of realizing purposeful and realistic human movement given a sufficiently-rich set of motion capture clips. We learn data-driven generative models of human movement using autoregressive conditional variational autoencoders, or Motion VAEs. The…

  20. Journal Article Full text

    Graph2Plan

    Ruizhen Hu; Zeyu Huang; Yuhan Tang et al.

    ACM Transactions on Graphics · 2020 · English · OpenAlex Scopus

    We introduce a learning framework for automated floorplan generation which combines generative modeling using deep neural networks and user-in-the-loop designs to enable human users to provide sparse design constraints. Such constraints are represented by a layout graph. The core component of our…