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Journal of Technology and Science Education
Scopus
ISSN 2013-6374 · OmniaScience · 533 artikel di indeks
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Artikel Jurnal
Impact of the "IALAB MAKERS" educational innovation project (formerly PracTICS UNIZAR) on university students
Innovation in higher education is closely linked to digital transformation and information systems. This connection has unlocked numerous possibilities following the implementation of the Bologna Process in university classrooms. Such a scenario demands an evaluation that facilitates improvements…
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Artikel Jurnal
Characterization and prediction of academis performance in higher education in engineering using machine learning techniques
Today, academic performance in higher education engineering programs remains a key indicator of student retention and educational quality. The early identification of at-risk students poses an institutional challenge for universities due to the multiple factors involved in each case. The main…
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Artikel Jurnal
Artificial Intelligence and education: Opportunity or risk? Opinion from the conversational AI chatbots
Artificial Intelligence (AI) in education has undergone significant developments in recent years. Tools like ChatGPT are currently used in educational contexts, either as an assistant to teachers generating didactic material, or as a virtual tutor for students, to answer questions and facilitate…
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Improving students cognitive learning outcomes in computer systems learning through unity-based virtual reality media
This study aims to examine the effect of using Unity-based Virtual Reality (VR) media integrated with the Problem-Based Learning (PBL) model on improving students' cognitive learning outcomes in computer systems learning. This study used a quantitative approach with a one-group pretest-posttest…
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Artikel Jurnal
A Flipped Classroom model implementation towards professional development in biology teaching
This study, conducted at Shymkent University, evaluated the effectiveness of the Flipped Classroom (FCR) paradigm compared to Conventional Lecture-based Learning (CLL) in teaching biology to third-year clinical pedagogy students. A total of 109 students participated in the study. The FCR model…
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Artikel Jurnal
Technological skills, self-efficacy, and resilience with SEM model as predictors of investigative skills in Ecuatorian higher-level students
Research skills are essential for academic and professional training in higher education; however, their development faces significant challenges, especially in contexts such as Ecuador, where few studies analyze the factors that shape them. The objective of the study was to determine the extent to…
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Artikel Jurnal
Docker container-based infrastructure pentesting laboratories for cybersecurity education
This study considers the expanding gap in cybersecurity skills and the need for practical learning environments for the training of professionals. It investigates the influence of Docker container–based infrastructure pentesting laboratories on cybersecurity learning, comparing them with virtual…
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Artikel Jurnal
Digital game-based learning in science education: Advancing motivation and deep understanding among middle school girls
Persistent challenges in science education, notably weak conceptual comprehension and declining student motivation, hinder the achievement of deeper learning objectives. This is particularly critical in rapidly developing nations like Oman, where educational outcomes are directly tied to the…
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Artikel Jurnal
Program to strengthen digital competencies in university students of the faculty of education
The aim of this research was to determine the impact of the implementation of an information and communication technologies (ICT) program on strengthening the digital competencies of first-year students in the College of Education at a university in Lima, Peru. The study was conducted according to…
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Artikel Jurnal
Virtual laboratories in the teaching of experimental sciences: Perspectives of Ecuatorian instructors
Virtual laboratories offer students the chance to explore scientific phenomena in safe, controlled environments, and to repeat the experiments as many times as they like, which promotes the comprehension of complex concepts. This study examines the level of knowledge, use and perception of virtual…
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Artikel Jurnal
Unlocking systematic innovation: Assessing the impact of design methods in university-industry collaboration for open challenges
Open innovation challenges connect companies and universities, while accelerating product development and achieving better market reach. Research has shown that these benefits are more consistent when the idea-generation process is based on proven methodologies within a sustainable business model…
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Artikel Jurnal
GeoGebra applets for teaching the derivative: Characteristics and influence of the derivative schema
The aim of this work is to identify the main characteristics of GeoGebra resources for teaching the derivative. For this purpose, 76 applets were analyzed according to five variables (derivative schema, mathematical element, representation systems, actions and interactivity) and the influence of…
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Artikel Jurnal
Adoption of AI-based proctoring platforms: A multi-stakeholder perspective from the education sector stakeholders
The rapid digitization in the educational sector has significantly transformed the teaching, learning, and online assessment practices across the globe. With the rise of technological innovation, such as Artificial Intelligence (AI)-based proctoring systems, mainly designed to frame academic…
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Artikel Jurnal
Methods of utilizing visualization and VR/AR technologies in the development of chemistry projects for 8th-grade students
Visualization is crucial in chemistry education, particularly in mastering eighth-grade students' fundamental concepts and shaping a scientific worldview. Modern visualization technologies improve students’ understanding and motivation. These technologies include 3D modeling, virtual (VR) and…
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Artikel Jurnal
The effect of augmented reality game-based learning on students’ critical thinking disposition and academic achievement
This study aimed to examine the effect of augmented reality game-based learning (ARGBL) on students’ critical thinking disposition and academic achievement in the topic of green chemistry. The research employed a quasi-experimental method with a pretest-posttest design. The sample consisted of 72…
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Artikel Jurnal
Job perception and expectations scale: Insights from Engineering students
This study presents the application of the Job Perception and Expectations Scale, a multidimensional instrument designed to assess how students perceive their future career prospects. The scale integrates three key dimensions: self-perceived employability, perceived gender equity, and job quality…
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Artikel Jurnal
Journal of Technology and Science Education (JOTSE): 2025 in Review and Looking Ahead
The year 2025 has been a pivotal one for the Journal of Technology and Science Education (JOTSE), consolidating a sustained growth trajectory that has been evident in recent years and underscoring the journal’s continued internationalization and maturity within its scholarly community.
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Artikel Jurnal
An experimental comparative study of virtual reality and augmented reality for teaching solar system in primary education
This study aims to investigate the efficacy of virtual reality (VR) and augmented reality (AR) for enhancing primary school students’ learning of the solar system. A total of sixty second-grade children were randomly allocated to the three instructional conditions: VR, AR, and a traditional control…
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Artikel Jurnal
Exploring the relationship between computational thinking dimensions and achievement in robotics programming among computer education students
This study investigates the relationship between computational thinking (CT) dimensions and achievement in robotics programming among computer education students in Southeast Nigeria. A correlational research design was adopted, and data were collected from 105 students and analysed using Pearson…
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Artikel Jurnal
Evaluation of teacher candidates' attitudes towards the use of smart learning technologies
Smart learning technologies employed in education encompass a range of tools and platforms that facilitate learning and instructional activities. Here are several significant smart learning technologies: e-learning platforms, smart learning content tools, video conferencing environments, virtual…