434 hasil
Menampilkan 1–20 · 0,31 detik · RSS
Jurnal Sistem Informasi
ISSN 2088-7043 · Fakultas Ilmu Komputer, Universitas Indonesia · 434 artikel di indeks
-
Artikel Jurnal
Factor Analysis of Practical Cybersecurity Learning Through Gamified Visual Novel Platform
A method of applying game elements in non-game media is known as gamification. This method is often used for learning environments to enhance learners' motivation. Gamification can be applied to any range of game genres, such as visual novel, a narrative-focused game that needs the user to interact…
-
Artikel Jurnal
An Indonesian Adaptation of the Bot Usability Scale Full Version (BUS-42)
The Bot Usability Scale (BUS-42) is a tool specifically designed to evaluate chatbot usability, yet it has not been extensively applied in Indonesian contexts. This study aimed to adapt the BUS for Indonesian users, following Beaton’s cross-cultural adaptation framework to ensure cultural and…
-
Artikel Jurnal
Evaluation of the Implementation of Sustainable UI/UX Principles in Environmental Awareness Applications: A Case Study of the Plasticpay App
Plastic bottle waste remains a critical issue in Indonesia. Plasticpay application encourages people to deposit plastic bottle through Reverse Vending Machines and Drop Box. Since its release, Plasticpay has received various criticisms related to interface quality and user experience. To improve…
-
Artikel Jurnal
Evaluation of Open-ended Question’s Answers using Large Language Model (LLM): A Case Study of a Language Learning Center in University
Massive open online courses (MOOCs) are a transformative tool in education. Their benefits are increasingly significant along with the development of artificial intelligence (AI) in the form of Large Language Models (LLMs). However, the use of LLMs in education raises several ethical issues, such…
-
Artikel Jurnal
Factors Influencing the Decline in Use of The Nebengers Application
Nebengers is a popular ride-sharing application that helps many users find traveling companions and reduces the use of private vehicles in several regions in Indonesia. In 2022, there has been an increase in travel requests but a decrease in trip completion; in fact, only twenty-five percent of…
-
Artikel Jurnal
The Effectiveness of Bank Indonesia's SME Development Strategies, Policies, and Support in Financial Technology
This study aims to assess the effectiveness of strategies, policies, and support offered by Bank Indonesia for the growth of Small and Medium Enterprises (SMEs) in the Financial Technology (FinTech) sector. Using qualitative methods, thematic analysis, and frequency analysis, this study highlights…
-
Artikel Jurnal
Data Protection Impact Assessment Framework in the Banking Sector in Indonesia to Implement Law of Personal Data Protection
Indonesia’s banking industry is evolving in personal data management due to technological advancements, which present both benefits and challenges. Influenced by global standards like the GDPR, Indonesia’s Law No. 27 of 2022 on Personal Data Protection incorporates these principles to enhance data…
-
Artikel Jurnal
Patterns and Best Practices of Knowledge Sharing among Programmers on Stack Overflow: A Qualitative Study
This research explores knowledge-sharing patterns and best practices among programmers on the Stack Overflow platform. Using a qualitative approach, the study analyzes interviews with seven programmers to identify user behavior and contributions to knowledge sharing. The findings reveal that most…
-
Artikel Jurnal
How People Recognize Dark Pattern in E-Commerce?
In the digital era, many manipulative design tactics, commonly referred to as ‘dark patterns’, have emerged. These tactics are designed to hide, mislead, deceive, and even exploit users while using an application. This study explores the dynamics of user perception and their ability to recognize…
-
Artikel Jurnal
Development of a Conceptual Framework for Implementing Learning Management System (LMS) in Higher Education: An Empirical Validation Study
Higher education institutions today face increasingly complex challenges in adopting and implementing Learning Management Systems (LMS) to improve student learning experiences. Although previous research regarding LMSs exists, it has not fully explored the findings of their conceptual framework…
-
Artikel Jurnal
Exploration of Barriers and Strategies for Implementing Green Information System at the Directorate of Information Technology Universitas Brawijaya
This study explores user perceptions of Green Information Systems (GIS) at the Directorate of Information Technology (DTI), Universitas Brawijaya, and identifies strategies for enhancing GIS adoption using the Persuasive System Design (PSD) framework. Data were collected through semi-structured…
-
Artikel Jurnal
Cross-Border Data Security: Analysis of High-Profile Violations and Mitigation Strategies
The increase in cross-border data transfers has resulted in a surge in data breaches in various jurisdictions. This study seeks to examine the pattern of data breaches in notable incidents, including Facebook (2019), SolarWinds (2020), Tokopedia (2020), and LinkedIn (2021). This research uses a…
-
Artikel Jurnal
Combating Malaria Through E-SISMAL: How Perceived Quality, Perceived Ease of Use, and Perceived Usefulness Impact Performance? A Case of West Papua Province
Malaria remains a serious health threat in Indonesia, particularly in the West Papua Province. To address this, the Indonesian Ministry of Health developed the Malaria Surveillance Information System (E-SISMAL) to monitor and prevent the disease. However, the effectiveness of this system needs to…
-
Artikel Jurnal
User’s Switching Intention from Social Media Freemium to Premium
To date, social media platforms offer many exclusive or special features for making payments on these premium platforms. This study aims to identify the push, pull, and mooring factors that influence users’ intention to switch from freemium to premium social media in Indonesia, drawing on the…
-
Artikel Jurnal
Perceptions of the Use of Quick Response Code Indonesian Standard (QRIS) for Payment and its Impact on Consumer Behavior
Currently the use of cash payments is starting to change to a simpler payment method to non-cash transactions, it is supported by digital payment technology that is developing very quickly. One of the payment methods that can be used through smartphones is using QR codes as a way of payment. Using…
-
Artikel Jurnal
Examining Students’ Motivation to Continue Using AI-Chatbot for Academic Assignment
This study focuses on the motivations of engaged Indonesian university students who frequently utilize the AI-chatbot to assist them with their academic work. This research modifies Post-Acceptance of Information System Continue model with the ECT (Expectation Confirmation Theory) and TAM…
-
Artikel Jurnal
Big Data Analytics in Gaza's Higher Education: Identifying and Addressing Key Implementation Barriers
This research provides an in-depth investigation into the adoption of Big Data Analytics (BDA) technology in higher education institutions (HEIs) in the Gaza Strip, along with a detailed analysis of the barriers to its implementation. Using a quantitative research methodology, data was collected…
-
Artikel Jurnal
Enhancing ERP Usage Through Absorptive Capacity: A Case Study from Indonesia Enterprise
This research investigates the effect of individual users' absorptive capacity to the usage of Enterprise Resource Planning (ERP) at PT ABC, a transportation company in Indonesia. Utilizing Partial Least Squares Structural Equation Modeling (PLS-SEM). This study tests the relationships between…
-
Artikel Jurnal
A Data-Driven Approach for Game Evaluation Using Latent Dirichlet Allocation Method Based on Players’ Reviews
Garena is a global game developer and publisher. Garena provides users with access to popular and engaging online games for mobile and PC, developed, curated, and localized for each market. The Battle Royale genre is relatively new, and this research will evaluate Free Fire, one of the games in…
-
Artikel Jurnal
Analyst’s Perception on the Use of AI-based Tools in the Software Development Life Cycle
Artificial Intelligence (AI) integration has been the goal in many industries, including in the software development industry. One example of this integration comes in the form of integrating AI in the Software Development Lifecycle (SDLC). To date, the difficulties of incorporating AI-based tools…