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Journal of ICT in Education
ISSN 2289-7844 · Pejabat Karang Mengarang UPSI · 171 artikel di indeks
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Artikel Jurnal
Beyond the classroom: Students’ perspectives on e-learning portal in blended and online learning
Evaluating the e-learning portal is essential to ensure the success of online teaching and learning activities. The portal should be assessed regularly to determine its value as a tool to support learning. This study aims to investigate students’ perspectives on using the e-learning portal as a…
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Artikel Jurnal
study on the effectiveness of direct current video (e-DC) improving learning outcomes of students and motivation towards learning Physics
COVID-19 is seen as a transformational agent for the widespread implementation of online learning at the school and higher education levels. A conducive learning environment, with the help of digital technologies, is essential to be incorporated into our learning process to enhance student’s…
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Artikel Jurnal
Design and development of a virtual reality anatomy medical classroom by utilizing cognitive load theory and the virtual medical technology acceptance model (VMEDTAAM)
Without a doubt, medical sciences have a significant effect on our lives. The medical sciences aid in the diagnosis and treatment of diseases and ailments. According to studies, the majority of students utilized conventional instructional methods in their practical classroom. Virtual reality is one…
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Artikel Jurnal
A digital literacy predictive model in the context of distance education
Digital technologies are essential in the distance education environment. Several learners who enrol in distance education programs have difficulty using the technologies during the learning sessions. This study focuses on factors influencing digital literacy in distance education programs. A…
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Artikel Jurnal
Tinjauan keperluan garis panduan pembangunan video animasi bagi mata pelajaran Sejarah di Malaysia
Abstrak Pada era teknologi pada masa kini, video animasi telah mendapat tempat dalam pelbagai sektor bidang dan diantaranya adalah dalam bidang pendidikan. Berikutan itu, video animasi telah menjadi satu keperluan dalam bidang pendidikan dalam pengajaran khususnya bagi mata pelajaran Sejarah…
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Artikel Jurnal
Using video blogging (Vlog) to enhance English language speaking skills in a Malaysian secondary school
Technology offers various means to enhance teaching and learning. In this study, Video Blogging (VLOG) was implemented as a tool for second language learning. The aim of the study was to investigate the use of VLOG to enhance the speaking skills of Malaysian secondary school students and to explore…
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Artikel Jurnal
Code cody: A game-based learning platform for programming education
Programming courses are an essential and challenging component of the education of future computer specialists. Many beginners struggle with the abstract nature of these courses, resulting in high failure rates. Mastering programming languages is incredibly challenging for non-computer science…
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Artikel Jurnal
The development of a web-based infographic for the introduction of palm industry to young learners
Exposure to the palm industry begins in the early stages of secondary school, highlighted through the agricultural sector topic in the geography subject syllabus. However, the information provided about the palm industry is insufficient to give young learners adequate exposure. Consequently…
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Artikel Jurnal
Transitioning from Scratch to Java: A mixed method investigation into students' learning processes
This research examines the transition from Scratch to Java programming, highlighting high achievement among participants. The study includes 70 students and utilizes mixed methods, combining quantitative analysis and qualitative narratives. Findings demonstrate the effectiveness of Scratch Visual…
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Artikel Jurnal
The development of a face recognition-based mobile application for student attendance recording
Attendance-taking has been practised in most learning institutions, schools, colleges, and universities to monitor the students’ commitment towards their studies. The traditional way of attendance-taking is usually performed by passing a piece of paper to be signed by all the students in the class…
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Artikel Jurnal
Unlocking the potential of game-based learning for soft skills development: A comprehensive review
Soft skills are critical for undergraduate students to succeed in the workplace, but there exists a gap between the skills possessed by undergraduate students and those required by the industry. This review explores the use of game-based learning (GBL) for developing soft skills among undergraduate…
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Systematic literature review on digital courseware usage in Geography subjects for secondary school students
Rapid technological advances are having an impact on the field of education. Multimedia courseware is a widely used option to help facilitate teaching and learning in the classroom. A large selection of courseware that covers many learning topics makes it easier for teachers to use it. The use of…
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Artikel Jurnal
Perceptions of secondary school students towards the use of Wakelet Students' Ambassador Programme
Blended learning is the integration of digital tools in supplement to teachers’ teaching in class. Although blended learning has been implemented in higher institutions for decades, blended learning has only been practised in Malaysian secondary schools since Movement Control Order (MCO). Teachers…
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Artikel Jurnal
Kesan penggunaan mnemonik visual terhadap pengekalan ingatan jangka panjang bagi mata pelajaran Sejarah
Abstrak Cabaran mata pelajaran sejarah adalah kaedah pengajaran dan pembelajaran, kelaziman guru menggunakan kaedah ceramah atau ceramah bervariasi. Membangunkan keupayaan penguasaan pelajar dalam mata pelajaran ini merupakan satu cabaran utama yang dihadapi oleh guru. Oleh itu, kajian ini…
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Artikel Jurnal
Pembelajaran berasaskan permainan bagi kursus asas pengaturcaraan: Ketahui sikap dan minat pelajar
Abstrak Kursus Asas Pengaturcaraan merupakan salah satu kursus yang mencabar dan sukar serta kompleks bagi pelajar Kolej Komuniti yang mengikuti program Sijil Sistem Komputer dan Rangkaian. Dalam kursus ini, pelajar perlu mengetahui konsep dan struktur asas serta syntax asas pengaturcaraan…
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Artikel Jurnal
use of Kahoot! in teaching grammar: A case study of Politeknik Kota Bharu students
The purpose of this study was to investigate how students felt about using Kahoot! in grammar classrooms. This study used an exploratory qualitative case study approach with written structured interviews and classroom observations as the primary data collection methods. In order to collect the data…
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Artikel Jurnal
Intelligent tutoring system: New criteria and evaluation to measure students’ degree of mastery
Intelligent Tutoring Systems (ITSs) are computer software designed to simulate or imitate a human tutor’s behavior and guidance. ITSs can be seen as personalized tutoring systems that arouse students’ learning enthusiasm. One of the important features of ITS is the capability to interpret complex…
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Artikel Jurnal
Language preservation: The role of infographics
Preserving indigenous languages, notably the Yoruba language, is imperative for both cultural heritage conservation and academic advancement, particularly within linguistic studies. As one of Nigeria's top three spoken languages, the Yoruba language faces a threat to its counting and numbering…
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Artikel Jurnal
The Hooray! Hooray! ABC: The evaluation of mobile application for preschool students
Mobile applications are now being used for 21st-century learning, including alphabet learning. There are numerous mobile application products for online learning, particularly those relating to the alphabet ABC. It was revealed that previous mobile applications did not provide interactive…
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Artikel Jurnal
An exploration of experiential learning using business simulation and gamification: A case study
Education with advanced technologies improves the learning of students. Experiential learning prepares students to thrive in today’s digital world. Experiential learning and advanced technologies in education offer a lot of room to be explored. Thus, the objective of this study is to explore the…