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Jurnal

Multimodal Technologies and Interaction

Scopus

ISSN 2414-4088 · MDPI AG · 924 artikel di indeks

  1. Artikel Jurnal Teks lengkap

    Virtual Reality Learning Environments: A Review of Support for Autonomous Learning Development

    Pablo Fernández-Arias; Antonio del Bosque; Diego Vergara

    Multimodal Technologies and Interaction, Vol. 10 No. 2 · 2026 · Inggris · DOAJ Scopus

    The rapid expansion of digital education in the 21st century has positioned Virtual Reality Learning Environments (VRLEs) as promising spaces for fostering greater learner autonomy. As immersive technologies become more accessible and pedagogically versatile, they offer students opportunities to…

  2. Artikel Jurnal Teks lengkap

    How Virtual Reality Design Reshapes Our Ecological Connection to Natural Systems

    Ivonne Angelica Castiblanco Jimenez; Santiago Parra Barrios; Ana Maria Correa Jimenez

    Multimodal Technologies and Interaction, Vol. 10 No. 2 · 2026 · Inggris · DOAJ Scopus

    This integrative literature review examines how virtual reality (VR) design can transform environmental understanding by changing users from passive observers to active participants in ecological systems. We aimed to analyze the interaction strategies through which VR enables environmental…

  3. Artikel Jurnal Teks lengkap

    Agent-Based Paradigm for the Self-Configuration of a Conceptual Mechanical Assembly Modeling Application in Virtual Reality

    Julian Conesa; Francisco José Mula; Manuel Contero

    Multimodal Technologies and Interaction, Vol. 10 No. 2 · 2026 · Inggris · DOAJ Scopus

    The immersive, multisensory experiences offered by virtual reality have been transformative across multiple disciplines, enhancing practical and theoretical skills while increasing user motivation and learning. On the other hand, multi-agent systems have proven to be effective in facilitating the…

  4. Artikel Jurnal Teks lengkap

    MoodScape: Emotion-Informed Terrain Synthesis for Virtual Reality System

    Rahul Kumar Rai; Reshu Bansal; Shashi Shekhar Jha

    Multimodal Technologies and Interaction, Vol. 10 No. 2 · 2026 · Inggris · DOAJ Scopus

    (1) Background: Virtual environments (VEs) significantly influence human emotions through various elements such as lighting, color, and terrain. While the effects of lighting and color on emotions within VEs have been extensively studied, the impact of the terrain remains underexplored. This paper…

  5. Artikel Jurnal Teks lengkap

    A Mixed Reality Tool with Automatic Speech Recognition for 3D CAD Based Visualization and Automatic Dimension Generation in the Industry 5.0 Shipyard

    Aida Vidal-Balea; Antón Valladares-Poncela; Javier Vilar-Martínez dkk.

    Multimodal Technologies and Interaction, Vol. 10 No. 2 · 2026 · Inggris · DOAJ Scopus

    Industry 5.0 is composed of a variety of complex tasks and challenging processes requiring specialized labor and multidisciplinary coordination. Specifically, when it comes to shipbuilding, shipyards leverage advanced technologies, seeking to replace operations that continue to rely on traditional…

  6. Artikel Jurnal Teks lengkap

    An HCI-Centered Experiences of ICT Integration and Its Impact on Professional Competencies Supporting Formative Assessment in Higher Education e-Learning

    Abdelaziz Boumahdi; Fadwa Ammari; Mohammed Ammari

    Multimodal Technologies and Interaction, Vol. 10 No. 2 · 2026 · Inggris · DOAJ Scopus

    As universities expand their e-learning systems, it becomes increasingly important to understand how the use of information and communication technologies (ICTs) changes the skills needed for effective formative assessment. This study uses the principles of human–computer interaction (HCI) to…

  7. Artikel Jurnal Teks lengkap

    Beyond the Classroom: Technology-Enabled Acceleration Models for Gifted Learners in the Digital Era

    Yusra Zaki Aboud

    Multimodal Technologies and Interaction, Vol. 10 No. 2 · 2026 · Inggris · DOAJ Scopus

    The digital era represents a paradigm shift in gifted education, moving at an accelerating pace away from traditional models toward flexible and personalized technology-based pathways. This study investigates the impact of a model implemented via the FutureX platform in Saudi Arabia on the autonomy…

  8. Artikel Jurnal Teks lengkap

    Systematic Analysis of Vision–Language Models for Medical Visual Question Answering

    Muhammad Haseeb Shah; Heriberto Cuayáhuitl

    Multimodal Technologies and Interaction, Vol. 10 No. 2 · 2026 · Inggris · DOAJ Scopus

    General-purpose vision–language models (VLMs) are increasingly applied to imaging tasks, yet their reliability on medical visual question answering (Med-VQA) remains unclear. We investigate how three state-of-the-art VLMs—ViLT, BLIP, and MiniCPM-V-2—perform on radiology-focused Med-VQA when…

  9. Artikel Jurnal Teks lengkap

    A User-Centered Evaluation of a VR HMD-Based Harvester Training Simulator

    Pranjali Barve; Raffaele De Amicis

    Multimodal Technologies and Interaction, Vol. 10 No. 2 · 2026 · Inggris · DOAJ Scopus

    Skilled operation of forestry harvesters is essential for ensuring safety, efficiency, and sustainability in logging practices. However, conventional training methods are often prohibitively expensive and limited by access to specialized equipment. This study delivers one of the first user-centered…

  10. Artikel Jurnal Teks lengkap

    Design and Prototype of a Chatbot for Public Participation in Major Infrastructure Projects

    Jonathan Matthei; Johannes Maas; Maurice Wischum dkk.

    Multimodal Technologies and Interaction, Vol. 10 No. 2 · 2026 · Inggris · DOAJ Scopus

    Public participation is a central element of democratic decision-making processes, but it often faces challenges within planning approval procedures due to problems of understanding and accessibility. This paper aims to counteract these challenges through the conceptual development, prototypical…

  11. Artikel Jurnal Teks lengkap

    Vellum of Lies: Designing and Evaluating a Multimodal Tangible Interaction System for Embodied Serious Historical Narratives

    Yuli Hou; Shuting Wang; Zhoutong Su dkk.

    Multimodal Technologies and Interaction, Vol. 10 No. 9 · 2026 · Inggris · DOAJ Scopus

    Many existing historical narrative experiences still rely on screen-based viewing and limited multimodal interaction, which tends to keep users in a passive receiving role and limits their cognitive understanding, reflective thinking, user engagement, and emotional response. To address this, we…

  12. Artikel Jurnal Teks lengkap

    Effects of Robot Speed, Number, and Orientation on Operator Stress and Mental Workload in Human–Robot Collaboration: A Multimodal Assessment Using Physiological and Subjective Measures

    Qian Zhang; Nisa Mareldiya Soltani; Jana Jovcheva dkk.

    Multimodal Technologies and Interaction, Vol. 10 No. 9 · 2026 · Inggris · DOAJ Scopus

    This study examined the effects of robot speed, number, and spatial orientation on operator stress, mental workload, attention, and excitement during human–robot collaboration. As collaborative robots (cobots) become increasingly prevalent in modern manufacturing, operator safety concerns persist…

  13. Artikel Jurnal Teks lengkap

    Designing and Evaluating: A Multimodal AI Story Co-Creation System for Supporting Children’s Post-Conflict Reflection

    Zihui Jiang; Yi Li; Yanfei Xu dkk.

    Multimodal Technologies and Interaction, Vol. 10 No. 9 · 2026 · Inggris · DOAJ Scopus

    Peer conflict is a common and developmentally meaningful social experience in children’s school life. However, existing interactive technologies have mainly focused on immediate mediation or conflict skills training, whereas established approaches such as attributional intervention, restorative…

  14. Artikel Jurnal Teks lengkap

    Nephron Flow Lab: Vibe Coding a Visual Nephrology Learning App

    Isaac Calderwood; Tyler Bland

    Multimodal Technologies and Interaction, Vol. 10 No. 9 · 2026 · Inggris · DOAJ Scopus

    Nephrology requires students to integrate nephron transport, hormonal regulation, medication effects, and serum and urine electrolyte patterns, which can be difficult to represent with static instructional materials. This study describes the development and early evaluation of Nephron Flow Lab, a…

  15. Artikel Jurnal Teks lengkap

    Evidence-Grounded, Role-Adaptive Conversational AI for Occupational Therapists and Caregivers in Neurodevelopmental Care: A Comprehensive Narrative Review and Sociotechnical Reference Architecture

    Pantelis Pergantis; Konstantinos Georgiou; Nikolaos Bardis dkk.

    Multimodal Technologies and Interaction, Vol. 10 No. 9 · 2026 · Inggris · DOAJ Scopus

    Generative conversational AI can make health information easier to access, but its responses may still be unsupported, outdated, or poorly matched to the user. These risks are important in neurodevelopmental care, where occupational therapists and parents or caregivers require different levels of…

  16. Artikel Jurnal Teks lengkap

    Designing an Equity-Oriented Dietary Self-Management System for Long-Term Care Residents with Type 2 Diabetes: Participatory Co-Design and Usability Testing

    Xueyi Li; Yonghong Liu; Yangcheng Wang

    Multimodal Technologies and Interaction, Vol. 10 No. 9 · 2026 · Inggris · DOAJ Scopus

    Older adults with type 2 diabetes (T2D) in long-term care face dietary self-management challenges arising from standardized routines, sensory and cognitive variability, and reliance on caregivers. This study used participatory co-design to develop and preliminarily evaluate an equity-oriented…

  17. Artikel Jurnal Teks lengkap

    Immersive Virtual Reality for Occupational Track Safety Training: A Quasi-Experimental Field Study Comparing Six Training Formats

    Oliver Christ; Aaron Ettlin; Pascal Valentin Meier dkk.

    Multimodal Technologies and Interaction, Vol. 10 No. 9 · 2026 · Inggris · DOAJ Scopus

    Conventional occupational safety training is often criticized for weak transfer of declarative knowledge into workplace behavior. Immersive virtual reality (iVR) has been proposed as a promising complement, yet comparisons of different iVR formats remain scarce in real occupational settings. This…

  18. Artikel Jurnal Teks lengkap

    Dynamic Difficulty Adjustment in a Multiplayer Learning Environment: An Exploratory Evaluation of Player Experience

    Michael Holly; Alexander Kassil; Johanna Pirker

    Multimodal Technologies and Interaction, Vol. 10 No. 9 · 2026 · Inggris · DOAJ Scopus

    Balancing the learning experience for players with diverse skill levels, particularly in multi-user learning environments, remains a challenge. Many game-based learning systems rely on static difficulty settings that do not adapt to individual abilities, leading to frustration or disengagement…

  19. Artikel Jurnal Teks lengkap

    Beyond the Archive: Designing a Digital Showroom for Exploring the Living Heritage of Nakhon Si Thammarat Brocade

    Supaporn Chai-Arayalert; Ketsaraporn Suttapong; Supattra Puttinaovarat dkk.

    Multimodal Technologies and Interaction, Vol. 10 No. 9 · 2026 · Inggris · DOAJ Scopus

    Handwoven textiles constitute a form of intangible craft heritage whose cultural value resides not only in finished artifacts but also in the embodied skills, motif knowledge, practitioner narratives, and community-based meanings through which they are produced and transmitted. However, many…

  20. Artikel Jurnal Teks lengkap

    Synchronized Listening-While-Reading in EFL Vocabulary Learning: Immediate Gains and Exploratory Heart-Rate Patterns

    Heeseong Ahn; Nahkyoung Han; Jong-su Park dkk.

    Multimodal Technologies and Interaction, Vol. 10 No. 9 · 2026 · Inggris · DOAJ Scopus

    Multimodal input is often assumed to facilitate second-language learning by reducing cognitive demands, but this account may not fully explain digital listening-while-reading. This study examined vocabulary learning and task-related physiological activation in 40 Korean university EFL learners…