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Multimodal Technologies and Interaction
Scopus
ISSN 2414-4088 · MDPI AG · 924 artikel di indeks
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Artikel Jurnal Teks lengkap
Virtual Reality Learning Environments: A Review of Support for Autonomous Learning Development
The rapid expansion of digital education in the 21st century has positioned Virtual Reality Learning Environments (VRLEs) as promising spaces for fostering greater learner autonomy. As immersive technologies become more accessible and pedagogically versatile, they offer students opportunities to…
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How Virtual Reality Design Reshapes Our Ecological Connection to Natural Systems
This integrative literature review examines how virtual reality (VR) design can transform environmental understanding by changing users from passive observers to active participants in ecological systems. We aimed to analyze the interaction strategies through which VR enables environmental…
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Agent-Based Paradigm for the Self-Configuration of a Conceptual Mechanical Assembly Modeling Application in Virtual Reality
The immersive, multisensory experiences offered by virtual reality have been transformative across multiple disciplines, enhancing practical and theoretical skills while increasing user motivation and learning. On the other hand, multi-agent systems have proven to be effective in facilitating the…
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MoodScape: Emotion-Informed Terrain Synthesis for Virtual Reality System
(1) Background: Virtual environments (VEs) significantly influence human emotions through various elements such as lighting, color, and terrain. While the effects of lighting and color on emotions within VEs have been extensively studied, the impact of the terrain remains underexplored. This paper…
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A Mixed Reality Tool with Automatic Speech Recognition for 3D CAD Based Visualization and Automatic Dimension Generation in the Industry 5.0 Shipyard
Industry 5.0 is composed of a variety of complex tasks and challenging processes requiring specialized labor and multidisciplinary coordination. Specifically, when it comes to shipbuilding, shipyards leverage advanced technologies, seeking to replace operations that continue to rely on traditional…
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An HCI-Centered Experiences of ICT Integration and Its Impact on Professional Competencies Supporting Formative Assessment in Higher Education e-Learning
As universities expand their e-learning systems, it becomes increasingly important to understand how the use of information and communication technologies (ICTs) changes the skills needed for effective formative assessment. This study uses the principles of human–computer interaction (HCI) to…
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Beyond the Classroom: Technology-Enabled Acceleration Models for Gifted Learners in the Digital Era
The digital era represents a paradigm shift in gifted education, moving at an accelerating pace away from traditional models toward flexible and personalized technology-based pathways. This study investigates the impact of a model implemented via the FutureX platform in Saudi Arabia on the autonomy…
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Systematic Analysis of Vision–Language Models for Medical Visual Question Answering
General-purpose vision–language models (VLMs) are increasingly applied to imaging tasks, yet their reliability on medical visual question answering (Med-VQA) remains unclear. We investigate how three state-of-the-art VLMs—ViLT, BLIP, and MiniCPM-V-2—perform on radiology-focused Med-VQA when…
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A User-Centered Evaluation of a VR HMD-Based Harvester Training Simulator
Skilled operation of forestry harvesters is essential for ensuring safety, efficiency, and sustainability in logging practices. However, conventional training methods are often prohibitively expensive and limited by access to specialized equipment. This study delivers one of the first user-centered…
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Design and Prototype of a Chatbot for Public Participation in Major Infrastructure Projects
Public participation is a central element of democratic decision-making processes, but it often faces challenges within planning approval procedures due to problems of understanding and accessibility. This paper aims to counteract these challenges through the conceptual development, prototypical…
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Vellum of Lies: Designing and Evaluating a Multimodal Tangible Interaction System for Embodied Serious Historical Narratives
Many existing historical narrative experiences still rely on screen-based viewing and limited multimodal interaction, which tends to keep users in a passive receiving role and limits their cognitive understanding, reflective thinking, user engagement, and emotional response. To address this, we…
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Effects of Robot Speed, Number, and Orientation on Operator Stress and Mental Workload in Human–Robot Collaboration: A Multimodal Assessment Using Physiological and Subjective Measures
This study examined the effects of robot speed, number, and spatial orientation on operator stress, mental workload, attention, and excitement during human–robot collaboration. As collaborative robots (cobots) become increasingly prevalent in modern manufacturing, operator safety concerns persist…
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Designing and Evaluating: A Multimodal AI Story Co-Creation System for Supporting Children’s Post-Conflict Reflection
Peer conflict is a common and developmentally meaningful social experience in children’s school life. However, existing interactive technologies have mainly focused on immediate mediation or conflict skills training, whereas established approaches such as attributional intervention, restorative…
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Nephron Flow Lab: Vibe Coding a Visual Nephrology Learning App
Nephrology requires students to integrate nephron transport, hormonal regulation, medication effects, and serum and urine electrolyte patterns, which can be difficult to represent with static instructional materials. This study describes the development and early evaluation of Nephron Flow Lab, a…
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Evidence-Grounded, Role-Adaptive Conversational AI for Occupational Therapists and Caregivers in Neurodevelopmental Care: A Comprehensive Narrative Review and Sociotechnical Reference Architecture
Generative conversational AI can make health information easier to access, but its responses may still be unsupported, outdated, or poorly matched to the user. These risks are important in neurodevelopmental care, where occupational therapists and parents or caregivers require different levels of…
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Designing an Equity-Oriented Dietary Self-Management System for Long-Term Care Residents with Type 2 Diabetes: Participatory Co-Design and Usability Testing
Older adults with type 2 diabetes (T2D) in long-term care face dietary self-management challenges arising from standardized routines, sensory and cognitive variability, and reliance on caregivers. This study used participatory co-design to develop and preliminarily evaluate an equity-oriented…
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Immersive Virtual Reality for Occupational Track Safety Training: A Quasi-Experimental Field Study Comparing Six Training Formats
Conventional occupational safety training is often criticized for weak transfer of declarative knowledge into workplace behavior. Immersive virtual reality (iVR) has been proposed as a promising complement, yet comparisons of different iVR formats remain scarce in real occupational settings. This…
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Dynamic Difficulty Adjustment in a Multiplayer Learning Environment: An Exploratory Evaluation of Player Experience
Balancing the learning experience for players with diverse skill levels, particularly in multi-user learning environments, remains a challenge. Many game-based learning systems rely on static difficulty settings that do not adapt to individual abilities, leading to frustration or disengagement…
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Beyond the Archive: Designing a Digital Showroom for Exploring the Living Heritage of Nakhon Si Thammarat Brocade
Handwoven textiles constitute a form of intangible craft heritage whose cultural value resides not only in finished artifacts but also in the embodied skills, motif knowledge, practitioner narratives, and community-based meanings through which they are produced and transmitted. However, many…
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Synchronized Listening-While-Reading in EFL Vocabulary Learning: Immediate Gains and Exploratory Heart-Rate Patterns
Multimodal input is often assumed to facilitate second-language learning by reducing cognitive demands, but this account may not fully explain digital listening-while-reading. This study examined vocabulary learning and task-related physiological activation in 40 Korean university EFL learners…