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Journal

Cyberspace

ISSN 2598-2079 · Center for Research and Community Service (LP2M) in cooperation with the Department of Information Technology Education, Faculty of Education and Teacher Training, Ar-Raniry State Islamic University, Banda Aceh. · 49 articles in the index

  1. Journal Article

    ANALISIS DAN PERANCANGAN SISTEM INFORMASI PENGARSIPAN SURAT BERBASIS WEB PADA KANTOR LURAH DESA DAYAH TUHA

    Liza Rozana; Rahmat Musfikar

    Cyberspace, Vol. 4 No. 1 · 2020 · Indonesian · DOAJ

    An archive is an important document that is saved with a purpose when it is needed again it is easy to find it. The archive plays an important role in Dayah Tuha Village's Lurah office, so it is highly hoped that the process of managing the archives is good, fast, and easy. If the files that are…

  2. Journal Article

    THE DEVELOPMENT OF WEB BASED LEARNING MEDIA NETWORK AND COMPUTER BASIC AT SMK NEGERI 1 LEMBAH MELINTANG

    Fauzi Fauzi; Hasan Maksum

    Cyberspace, Vol. 4 No. 2 · 2020 · Indonesian · DOAJ

    The purpose of this research is to produce a valid web-based learning media, practical, and effective in basic computer and networking subjects. This web-based learning media is designed to improve student’s understanding so that it can improve to learn the outcomes. The method in this study uses…

  3. Journal Article

    ANALISA PROSES MIGRASI MYSQL NON-CLUSTER KE CLUSTER DALAM MENANGANI FAIL-OVER SISTEM AKADEMIK UNIVERSITAS SYIAH KUALA

    Alim Misbullah; Nazaruddin Nazaruddin; Rasudin Rasudin et al.

    Cyberspace, Vol. 4 No. 1 · 2020 · Indonesian · DOAJ

    Jumlah data akademik yang terus meningkat pada institusi perguruan tinggi perlu dikelola dengan efektif sehingga pengaksesan data melalui sistem informasi akademik menjadi lebih mudah dan cepat. Salah satu teknologi Database Management System (DBMS) yang masih sering digunakan pada institusi…

  4. Journal Article

    ANALISIS PENERIMAAN TEKNOLOGI SISTEM KEUANGAN DESA DI KABUPATEN TABALONG MENGGUNAKAN TECHNOLOGY ACCEPTANCE MODEL

    Akhmad Syarwani; Edi Ermansyah

    Cyberspace, Vol. 4 No. 1 · 2020 · Indonesian · DOAJ

    Implementasi sebuah sistem informasi di suatu institusi perlu memperhatikan penerimaan pengguna terhadap sistem informasi tersebut. Penerapan sistem informasi dapat dikatakan berhasil jika pengguna dapat menerima atau bersedia menggunakan sistem informasi tersebut. Kabupaten Tabalong Provinsi…

  5. Journal Article

    DESIGN AND IMPLEMENTATION OF WEB SERVICES FOR THE INTEGRATION OF INFORMATION SYSTEMS FOR THE DISTRIBUTION OF COVID-19 CASES

    Ridwan Ridwan; Mira Maisura

    Cyberspace, Vol. 4 No. 2 · 2020 · Indonesian · DOAJ

    Several terms are used by the Government to collect data on the spread of covid-19's cases, namely People Under Surveillance (ODP), Patients Under Supervision (PDP), dead and positively infected. The Aceh government provides information on the spread of the covid-19 case through the official…

  6. Journal Article

    IMPLEMENTASI ALGORITMA NAIVE BAYES DAN RANDOM FOREST DALAM MEMPREDIKSI PRESTASI AKADEMIK MAHASISWA UNIVERSITAS ISLAM NEGERI AR-RANIRY BANDA ACEH

    Bustami Yusuf; Muthmainna Qalbi; Basrul Basrul et al.

    Cyberspace, Vol. 4 No. 1 · 2020 · Indonesian · DOAJ

    Academic achievement is determined by two factors, namely internal factors originating from within the individual in this case students and external factors that come from outside the individual or things that are influenced by the environment. There are many ways to find an academic achievement…

  7. Journal Article

    IMPLEMENTASI DAN ANALISIS CLOUD GAMING SKYEGRID PADA PERANGKAT ANDROID

    Faruq Asri; Audia Rizqa; Mira Maisura

    Cyberspace, Vol. 4 No. 1 · 2020 · Indonesian · DOAJ

    Cloud computing is the transformation of information and communication technology from client or server-based computers. Cloud computing technology benefits users no longer need to invest heavily in software or maintenance software applications. So by developing the Cloud, there is a Cloud gaming…

  8. Journal Article

    THE DEVELOPMENT OF E-MODULES PROBLEM BASED LEARNING USING GOOLE CLASSROOM FOR BASIC ELECTRICITY AND ELECTRONICS AT VOCATIONAL SCHOOL

    Hengraini Eka Putri; Usmeldi Usmeldi

    Cyberspace, Vol. 4 No. 2 · 2020 · Indonesian · DOAJ

    The purpose of this research is to produce a valid e-modules problem based learning using Google Classroom practical, and effective in basic electricity and electronics subjects. This e-modules problem based learning using Google Classroom is designed to improve student’s understanding so that it…

  9. Journal Article

    OVERVIEW OF PIRATED SOFTWARE ON CAMPUS: EDUCATORS' PERSPECTIVE

    Basrul Abdul Majid; Hendri Ahmadian

    Cyberspace, Vol. 4 No. 2 · 2020 · Indonesian · DOAJ

    This research was conducted in order to get an overview from the teaching staff on pirated software. The results acquired were an overview about pirated software, the use of pirated software, the price and willingness to switch to original software. In general, the perception of respondents stated…

  10. Journal Article

    THE EFFECTIVENESS OF E-LEARNING APPLICATION BASED ON FRAMEWORK CODEIGNITER IN THE COVID19 PANDEMIC PERIOD (CASE STUDY STAIN TEUNGKU DIRUNDENG MEULABOH)

    Mukhlizar Mukhlizar; Hijrah Hijrah; Herman Herman

    Cyberspace, Vol. 4 No. 2 · 2020 · Indonesian · DOAJ

    The rapid development of the covid-19 virus requires learning and teaching to be carried out online or remotely, the online learning process is carried out to break the chain of spreading the covid-19 virus. In the application of online learning STAIN Tengku Dirundeng Meulaboh uses an e-learning…

  11. Journal Article

    ANALISA DAN PERANCANGAN GAME EDUKASI STUDENT ADVENTURE 2D PADA SMK NEGERI 1 AL-MUBARKEYA

    Sulaiman Aula; Hendri Ahmadian; Basrul Abdul Majid

    Cyberspace, Vol. 4 No. 1 · 2020 · Indonesian · DOAJ

    Penelitiant ini bertujuan merancang media belajar dalam bentuk game. penelitian ini menggunakan metode penelitian dan pengembangan ( Research and Dvelopment ). Dalam tahapan proses penelitian ini ada tahap analisis, desain, pengembangan, implementasi dan pengujian. Pengujian yang dilakukan berupa…

  12. Journal Article

    REPORTING THE LOCATION OF WASTE COLLECTION IN ANDROID BASES SYSTEM IN BANDA ACEH CITY

    Sarini Vita Dewi; Riky Yahdin

    Cyberspace, Vol. 4 No. 2 · 2020 · Indonesian · DOAJ

    Trash is a common problem in almost every city in Indonesia, including in Banda Aceh, although not as much as in other cities in the country. The trash's pile is increasing day by day resulting delays in handling by the management. Over time the piles of trash will accumulate and cause another…

  13. Journal Article

    REPLICATION OF COMPARATIVE METHODS FOR SINGLE DATABASE PERFORMANCE IN CENTOS OPERATION SYSTEM WITH MAXSCALE

    Merinda Lestandy; Mochammad Arif Hidayatullah; Amrul Faruq et al.

    Cyberspace, Vol. 4 No. 2 · 2020 · Indonesian · DOAJ

    Processing data in an institution or organization has become an activity or routine for each meeting. In processing data, of course there are various kinds of problems, ranging from missing data, either because of an error in entering data or the result of a system failure. To overcome these…

  14. Journal Article

    PENERAPANA METODE NATIONAL INSTITUTE OF STANDARS AND TECHNOLOGY (NIST) DALAM ANALISIS FORENSIK DIGITAL UNTUK PENANGANAN CYBER CRIME

    Mulia Fitriana; Khairan AR AR; Jiwa Malem Marsya

    Cyberspace, Vol. 4 No. 1 · 2020 · Indonesian · DOAJ

    The development of technology is currently developing very quickly, this is directly proportional to releasing cyber crime. One crime that often occurs is the case of Pornography. This application is done using one of the very popular Instant Messenger (IM) applications, the WhatsApp application…

  15. Journal Article

    PENERAPAN APLIKASI KAMUS EKONOMI SYARI’AH BERBASIS ANDROID STUDI KASUS DI FAKULTAS EKONOMI DAN BISNIS ISLAM UIN AR-RANIRY BANDA ACEH

    Haji Putra; Hendri Ahmadian

    Cyberspace, Vol. 2 No. 2 · 2019 · Indonesian · DOAJ

    Dictionary is what is needed to find a term with the right translation. Current technological developments make things very easy and inexpensive. The use of smartphone technology is now very suitable to replace the printed dictionary into a digital dictionary. This study aims to provide convenience…

  16. Journal Article

    PENGARUH PENGGUNAAN METODE VIDEOCD UNTUK MENINGKATKAN HASIL BELAJAR BAHASA INDONESIA PADA MIS LAM GUGOP BANDA ACEH

    Nurrizqa Nurrizqa; Khairan AR

    Cyberspace, Vol. 2 No. 2 · 2019 · Indonesian · DOAJ

    Penelitian ini dilakukan untuk melihat pengaruh penggunaan metode pembelajaran VideoCD untuk meningkatkan hasil belajar siswa dengan menggunakan multimedia Corel Video Studio pada siswa kelas VI A dan VI B di MIS Lam Gugop Banda Aceh. Penelitian ini bertujuan untuk mengetahui seberapa besar…

  17. Journal Article

    ANALISIS IMPLEMENTASI UJIAN NASIONAL BERBASIS KOMPUTER DENGAN UJIAN BERBASIS KERTAS DI SMPN 3 INGIN JAYA KABUPATEN ACEH BESAR

    Mirna Santi; Andika Prajana

    Cyberspace, Vol. 2 No. 2 · 2019 · Indonesian · DOAJ

    Today, information technology and computers are not only used for knowledges, but also can be a evaluation for students. This study describes the implementation of UNBK at SMP 3 Ingin Jaya which includes: (1) knowing the internal and external of the student readiness, (2) and knowing about the…

  18. Journal Article

    PENERAPAN ALGORITMA KNUTH-MORRIS-PRATT PADA FITUR PENCARIAN DEFINISI ISTILAH STANDAR OPERASIONAL PROSEDUR (SOP) PADA LEMBAGA PENJAMINAN MUTU UIN AR-RANIRY

    Khairan AR Khairan; Hendri Ahmadian

    Cyberspace, Vol. 3 No. 1 · 2019 · Indonesian · DOAJ

    Tujuan dari Penelitian ini bertujuan untuk menjelaskan langkah penerapan algoritma Knuth-Morris-Pratt pada fitur pencarian “DEFENISI ISTILAH” SOP LPM UIN Ar-Raniry, serta mengukur tingkat efisiensi proses pencarian “DEFENISI ISTILAH” SOP. Tiga persoalan utama dalam penelitian ini yakni pembuatan…

  19. Journal Article

    PERANCANGAN MODUL PRAKTIKUM KOMPUTER & JARINGAN DASAR BERBASIS MULTIMEDIA INTERAKTIF PADA SMKN 1 KOTA JANTHO

    Ammarsyah Ammarsyah; Yusran Yusran; Basrul Basrul

    Cyberspace, Vol. 3 No. 2 · 2019 · Indonesian · DOAJ

    Penelitian ini bertujuan untuk mengetahui bagaimana hasil belajar dan respon siswa terhadap modul praktikum komputer dan jaringan dasar berbasis multimedia interaktif menggunakan Macromedia Flash 8. Metode yang digunakan dalam penelitian ini adalah metode Research And Development (R&D). Adapun…

  20. Journal Article

    PENGEMBANGAN DIGITAL BOOK BERBASIS ANDROID UNTUK MENSTIMULUS PSIKOMOTORIK SISWA

    Syafruddin Syafruddin

    Cyberspace, Vol. 3 No. 1 · 2019 · Indonesian · DOAJ

    This study aims to: (1) produce an android-based digital book application to concretize students' motoric understanding on the Fiqh subject matter in waqf (endowment) lesson, and (2) find out the extent of the appropriateness (quality) of the application that have been developed. The research is…