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Jurnal Kajian Teknologi Pendidikan
SINTA 3
ISSN 2615-8787 · Universitas Negeri Malang · 275 articles in the index
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Journal Article
Dampak Keterampilan Dan Sikap Guru Sekolah Dasar Pasca Pelatihan Dan Pendampingan Desain Pembelajaran Humanistik
The purpose of this study is to determine the impact of skills and attitudes of elementary school teachers after training and Humanistic mentoring. In today's rapidly developing educational era, changes in learners are bound to occur. So there needs to be a renewal in the educational process by…
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Journal Article
Desain Aplikasi Bedhek Gambar Sebagai Penunjang Penguasaan Kosakata Bahasa Jawa
This learning media design is created with the aim of producing learning media products that are used as a means to help student master Javanese vocabulary through games. In Javanese language learning, the use of learning mediators is an important thing. Especially in an effort to improve the…
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Journal Article
Big Data Dan Pemahaman Faktor Penunjang Kinerja Akademik Siswa Untuk Meningkatkan Efektivitas Pembelajaran
This research adopts a big data approach to analyze students' academic performance in the digital era. Using secondary data from eighth-grade students and utilizing the SPSS statistical software, this research successfully identified significant factors influencing student performance. Discipline…
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Journal Article
Pengembangan Media Film Dokumenter Yang Diangkat Dari Hasil Penelitian Pertumbuhan Anak Di Desa Jungkat
The learning media that lacks support can hinder communication between teachers and students. Engaging and innovative learning media can enliven the atmosphere during the learning process. Documentary film based on the malnutrition case in Jungkat Village is expected not only to enliven the…
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Journal Article
Developing An English Digital Textbook Based On Tanimbar Local Wisdom And Its Contribution To English Curriculum
The existing book provided by the government did not meet student's background knowledge and conditions. It less of learning activities which does not engage the students to take a part in the learning process. To overcome this problem, this study aims to integrate the Tanimbar culture as a local…
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Journal Article
Pengembangan Virtual Lab Untuk Meningkatkan Kemampuan Berpikir Kritis Siswa SMP Kelas VIII Pada Mata Pelajaran Matematika
This research is aimed at developing virtual lab media that can be used to teach mathematical material about flat-sided shapes. The development model used is the Four-D model (Define, Design, Develop, Disseminate). Researchers used LORI, UEQ instruments, and pre-test and post-test questions to…
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Journal Article
Implementasi Kurikulum Merdeka Pada Pembelajaran Menulis Teks Prosedur Berbasis Proyek Bermuatan Budaya Melayu Riau
Writing is a skill that requires intensive practice. Writing skills will improve if done consistently until completion. A process that is undertaken becomes something that must be considered to see the improvement of the activities that have been carried out. In this case, the writing skills of…
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Journal Article
Perbedaan Typefaces Serif Dengan Sans Serif Terhadap Pengalaman Membaca Modul Desain Interaksi Media Pembelajaran
Certain features such as typefaces can be associated with a preference for e-books or print books and vice versa. The purpose of this study is to determine the optimal typeface for reading electronic books. This research uses quantitative methods. This study utilized a Quasi Experiment design…
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Journal Article
Pengembangan Media Pembelajaran Literasi Dan Numerasi Berbasis Budaya Lokal Untuk Siswa SD Kelas Rendah
Learning within the Merdeka Curriculum emphasizes the importance of literacy and numeracy. As a result of this focus, there is an increasing demand for instructional media that support literacy and numeracy. Therefore, this research aims to develop literacy and numeracy instructional media…
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Journal Article
Personalisasi Belajar Guru SD Pada Buku Berjudul Media Sederhana Dalam Pembelajaran
This research is included in qualitative descriptive method research which aims to describe personalized learning by elementary school teachers by applying the book Simple Media in Learning. The steps that will be taken in this research are conducting a background analysis of the research carried…
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Journal Article
Pengembangan Multimedia Interaktif Pada Materi Data Flow Diagram Untuk Mahasiswa Teknik Informatika
Students have difficulty learning data flow diagram material because of the lack of references and constraints in accessing other reference sources. In addition, students also have difficulty understanding the notations and symbols used in making DFDs. Therefore interactive multimedia aims to…
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Journal Article
Memperkuat Keterampilan Berpikir Kreatif Melalui Model Pembelajaran Proyek Berlandaskan Metode Design Thinking
The design thinking method is used as the main approach in developing learning models to promote creativity and innovation in students. This model adopts the instructional design development model by Walter Dick & Lou Carey and consists of 5 stages: Discovery, Interpretation, Idea Determination…
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Journal Article
Pengaruh Flipped Classroom Beraktivitas Gamifikasi Tradisional Terhadap Self Regulated Learning Pada Pembelajaran Pemrograman Visual
Learning visual programming requires a strategy that is effective and motivates students. Flipped classroom with gamification activities can be a solution to this problem. Gamification is characterized by the use of game elements in a non-game context that aims to engage and motivate students. The…
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Journal Article
Pengembangan E-Modul Ajar Informatika Untuk Meningkatkan Minat Belajar Dasar Program Keahlian SMK
Digital-era education requires innovative and adaptive approaches to ensure learning effectiveness. Grade 10 Pharmacy faces challenges in the problem of student interest in learning, especially in Informatics. The purpose of this research is to produce e-modules for teaching Informatics according…
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Journal Article
Pengembangan Media Pembelajaran Augmented Reality Mata Pelajaran IPA Sistem Tata Surya
The learning process requires media to help teachers explain the material. The role of media in learning, especially in science subjects, is needed. However, at Mi Ar Raudah Lawang there is no learning media other than textbooks that can facilitate science learning, especially in the subject of the…
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Journal Article
Studi Multi Situs: Pelaksanaan Pembelajaran Daring Synchronous dan Asynchronous Pada Sekolah Dasar di Jember
The purpose of this study is to thoroughly analyze the implementation of synchronous and asynchronous online learning in two elementary schools in Jember. The two schools are, Tiga Bahasa Rukun Harapan Elementary School, and Al Baitul Amien 01 Elementary School. This study used a qualitative…
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Journal Article
Pengaruh Blended Learning DLPCA Models Terhadap Kemampuan Numerasi Siswa
In the Basic Programming subject, it contains numeracy skills. Meanwhile the 2018 PISA results stated that students' numeracy skills were weak. Basic Programming itself is a mandatory prerequisite material for vocational high school students which is quite difficult but very important to master…
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Journal Article
Pengaruh Blended Learning Enriched Virtual Model Terhadap Hasil Belajar Materi Konflik Sosial Di SMA
To keep up with the latest developments in science and technology, schools must use teaching strategies that are in line with modern times. One of them is the Blended learning Enriched Virtual Model (BLEV), which is a mixed model that is enriched through features in Google Classroom for learning…
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Journal Article
Analisis Persepsi Mobile Learning Readiness Dengan Menggunakan Technology Acceptance Model Dalam Pembelajaran Bahasa Jawa
Technological developments in the current era are growing rapidly. Disruptive innovation from this technological development penetrates human needs in various fields, especially in the field of education. Regulations on technological developments in the field of education become learning…
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Journal Article
Pengembangan Pembelajaran Gamifikasi Berbasis Proyek Software Multimedia Interaktif
This development research aims to produce a project-based gamification learning design in manufacturing software interactive multimedia. This study uses the ADDIE development model (Analysis, Design, Development, Implementation and Evaluation) with five stages developed by Molenda. Learning design…