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Frontiers in Virtual Reality
Scopus
ISSN 2673-4192 · Frontiers Media S.A. · 1.024 artikel di indeks
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Artikel Jurnal
Integrating technologies in the clinical practice, from challenges to opportunities: a multicentric feasibility study in children with different neurodevelopmental disabilities
Despite being recognized as a promising solution, technological systems for the assessment and rehabilitation of neurodevelopmental disabilities remain underutilized in clinical practice. To support their full integration into diagnostic and rehabilitative care, it’s crucial to investigate their…
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Artikel Jurnal
A large-scale mixed reality stadium for training coordinated tactical plays in basketball
In recent years, virtual, augmented, and mixed reality (MR) technologies have gained increasing attention in sports training for their potential to improve motor skills and team coordination. However, existing systems predominantly emphasize individual skills or small-scale settings, offering…
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Artikel Jurnal
Immersive technologies and AI generate novel challenges to human subjects’ protections protocols
IntroductionImmersive technologies enabled by AI present latent risks to human subjects’ protections in research settings. Standard methods of ensuring confidentiality, data management, and safety do not fully encompass the scope of data types, data flow, and user experience. A comprehensive take…
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Artikel Jurnal
Taxonomy of human-system interaction challenges for metaverse integration in industrial maintenance
The metaverse is an emerging technological shift that enhances collaboration, telepresence, and decision-making, and can revolutionise industrial maintenance practices. While immersive technologies, such as Extended Reality (XR) encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed…
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The Canaries’ Experience: saving lives through a true events based virtual reality experience a multidisciplinary approach using avatars in suicide prevention and intervention
This paper outlines the conceptual foundation of The Canaries’ Experience, a PhD research project at Liverpool John Moores University focused on the development and evaluation of immersive technology for preventive mental health interventions. The project forms part of a broader interdisciplinary…
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Artikel Jurnal
Co-designing meaningful extended reality for physical rehabilitation: a stakeholder-driven approach to embodied telehealth
IntroductionExtended Reality (XR) technologies offer unprecedented opportunities to redefine physical rehabilitation experiences through embodied telepresence and full-body motion tracking. Realizing meaningful XR in physical rehabilitation requires stakeholder input addressing remote embodied…
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Artikel Jurnal
Running in triangles: the effects of continuous and discrete locomotion techniques on spatial orientation in virtual reality - a comparative study
As we navigate in real-world environments, our egocentric location representations are seamlessly and automatically refreshed. However, when traversing a virtual space using magical locomotion techniques, it is common to experience disorientation and discomfort due to insufficient sensory input…
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Virtual reality and embodiment: rethinking self-construction and identity in therapeutic contexts
Immersive virtual reality has surfaced as a revolutionary instrument in psychology, clinical practice, and neuroscience creating unique opportunities to explore embodiment, identity, and therapeutic applications. This review advances the field by reframing embodiment as a core psychological…
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Artikel Jurnal
Neural correlates of virtual hand movements using ecologically valid tasks
The aim of the present study was to investigate the effects of realistic and more unrealistic, abstract virtual hand models on neuronal and behavioral responses in virtual reality (VR) using ecologically valid virtual hand movement tasks. 36 participants performed a button press reaction time task…
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Artikel Jurnal
Beyond exposure: a feasibility and validity study of virtual reality-based cognitive therapy for social anxiety disorder
BackgroundSocial Anxiety Disorder (SAD) is maintained by maladaptive cognitive patterns, yet most virtual reality (VR) interventions focus on exposure-based strategies, neglecting cognitive restructuring. To address this gap, we developed VR CHANGE, a mobile-based virtual reality cognitive therapy…
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Artikel Jurnal
Influence of continuous navigation modes on the immersive experience in a virtual supermarket
IntroductionVirtual reality has established itself as an effective tool for analyzing user experience and simulating everyday activities. However, there are still many questions remaining, such as how the type of movement in immersive environments influences this experience. The present study…
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Artikel Jurnal
Effects of virtual reality interventions on mental health outcomes among healthcare workers in hospital settings: a systematic review
BackgroundHealthcare workers (HCWs), such as nurses and medical doctors in hospital settings routinely experience significant psychological stress, anxiety, and burnout, a situation greatly intensified since the COVID-19 pandemic. Virtual reality (VR) has emerged as an innovative intervention for…
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Artikel Jurnal
Refugio: a voice-driven generative virtual reality “safe place” for personalized emotion regulation – feasibility and usability study
IntroductionVirtual Reality (VR) has emerged as a pivotal tool for mental health interventions, paving the way for innovative approaches to emotional regulation. While the customization of therapeutic “safe places” is believed to enhance outcomes, existing applications often depend on inflexible…
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Artikel Jurnal
Motion-based user identification across XR and metaverse applications by deep classification and similarity learning
This paper examines the generalization capacity of two state-of-the-art classification and similarity learning models in reliably identifying users from their motion patterns across diverse eXtended Reality (XR) applications. We introduce a novel dataset comprising motion data from 49 users in five…
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Artikel Jurnal
Effects of central and peripheral Go/No-Go signals on reactions to peripheral stimuli in virtual reality
IntroductionReactions and their inhibition are crucial in many sports. Visual reaction times (RTs) typically increase with eccentricity, and inhibition tasks produce slower RTs than simple reaction tasks. In sports, responses to peripheral stimuli often depend on an additional signal. This…
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Artikel Jurnal
Gamified virtual reality in post-stroke neurorehabilitation: a systematic review
IntroductionHuge and increasing global rehabilitation needs, affecting more than 2.4 billion people, require the mainstream adoption of the latest innovative technological solutions, including but not limited to virtual reality (VR), robotics, artificial intelligence (AI), or games. This systematic…
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Measuring perceived physical fidelity in virtual reality and virtual environments
As communication scholars become increasingly interested in studying virtual reality (VR) as a communication channel it will be important to establish useful measures related to perceptual variables in virtual environments. One such variable is physical fidelity: the degree to which virtual…
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Artikel Jurnal
Eye tracking in virtual reality for neurorehabilitation: a narrative perspective on needs, challenges, and pathways beyond game engines
Virtual reality (VR) systems with integrated eye tracking offer a powerful way to study and support sensorimotor and cognitive function in neurorehabilitation. Eye movements provide a high-bandwidth window onto information processing, visuomotor integration, cognitive load, and affect, while…
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Artikel Jurnal
Virtual climbing: climb in place with four limbs
This paper presents the development of a virtual climbing application using commercially available virtual reality (VR) equipment. The application enables users to simulate climbing a virtual wall with their hands and feet while remaining physically grounded. In contrast to real climbing, where…
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Artikel Jurnal
Immersive sensemaking for binary reverse engineering: a survey and synthesis
Binary reverse engineering (RE) is critical for many use cases but is cognitively demanding, suffering from compounded uncertainty and lack of full automation. We survey and synthesize interdisciplinary research in cognitive systems engineering, reverse engineering, and immersive analytics to…
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