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Jurnal

Frontiers in Virtual Reality

Scopus

ISSN 2673-4192 · Frontiers Media S.A. · 1.024 artikel di indeks

  1. Artikel Jurnal

    Integrating technologies in the clinical practice, from challenges to opportunities: a multicentric feasibility study in children with different neurodevelopmental disabilities

    Benedetta Del Lucchese; Elena Beani; Giada Martini dkk.

    Frontiers in Virtual Reality, Vol. 7 · 2026 · Inggris · DOAJ Scopus

    Despite being recognized as a promising solution, technological systems for the assessment and rehabilitation of neurodevelopmental disabilities remain underutilized in clinical practice. To support their full integration into diagnostic and rehabilitative care, it’s crucial to investigate their…

  2. Artikel Jurnal

    A large-scale mixed reality stadium for training coordinated tactical plays in basketball

    Hayato Saiki; Masakazu Hirokawa; Modar Hassan dkk.

    Frontiers in Virtual Reality, Vol. 6 · 2026 · Inggris · DOAJ Scopus

    In recent years, virtual, augmented, and mixed reality (MR) technologies have gained increasing attention in sports training for their potential to improve motor skills and team coordination. However, existing systems predominantly emphasize individual skills or small-scale settings, offering…

  3. Artikel Jurnal

    Immersive technologies and AI generate novel challenges to human subjects’ protections protocols

    Julia A. Scott; Aryan Bagade; Bhanujeet Choudhary

    Frontiers in Virtual Reality, Vol. 7 · 2026 · Inggris · DOAJ Scopus

    IntroductionImmersive technologies enabled by AI present latent risks to human subjects’ protections in research settings. Standard methods of ensuring confidentiality, data management, and safety do not fully encompass the scope of data types, data flow, and user experience. A comprehensive take…

  4. Artikel Jurnal

    Taxonomy of human-system interaction challenges for metaverse integration in industrial maintenance

    Parul Khanna; Ramin Karim; Phillip Tretten

    Frontiers in Virtual Reality, Vol. 7 · 2026 · Inggris · DOAJ Scopus

    The metaverse is an emerging technological shift that enhances collaboration, telepresence, and decision-making, and can revolutionise industrial maintenance practices. While immersive technologies, such as Extended Reality (XR) encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed…

  5. Artikel Jurnal

    The Canaries’ Experience: saving lives through a true events based virtual reality experience a multidisciplinary approach using avatars in suicide prevention and intervention

    Salma Shalaby; Oladayo Bifarin; Ryan Ward dkk.

    Frontiers in Virtual Reality, Vol. 6 · 2026 · Inggris · DOAJ Scopus

    This paper outlines the conceptual foundation of The Canaries’ Experience, a PhD research project at Liverpool John Moores University focused on the development and evaluation of immersive technology for preventive mental health interventions. The project forms part of a broader interdisciplinary…

  6. Artikel Jurnal

    Co-designing meaningful extended reality for physical rehabilitation: a stakeholder-driven approach to embodied telehealth

    Aviv Elor; Adrian Parrales; Strauss Michael Bourdon dkk.

    Frontiers in Virtual Reality, Vol. 6 · 2026 · Inggris · DOAJ Scopus

    IntroductionExtended Reality (XR) technologies offer unprecedented opportunities to redefine physical rehabilitation experiences through embodied telepresence and full-body motion tracking. Realizing meaningful XR in physical rehabilitation requires stakeholder input addressing remote embodied…

  7. Artikel Jurnal

    Running in triangles: the effects of continuous and discrete locomotion techniques on spatial orientation in virtual reality - a comparative study

    Jennifer Brade; Philipp Stiens; Annegret Melzer dkk.

    Frontiers in Virtual Reality, Vol. 7 · 2026 · Inggris · DOAJ Scopus

    As we navigate in real-world environments, our egocentric location representations are seamlessly and automatically refreshed. However, when traversing a virtual space using magical locomotion techniques, it is common to experience disorientation and discomfort due to insufficient sensory input…

  8. Artikel Jurnal

    Virtual reality and embodiment: rethinking self-construction and identity in therapeutic contexts

    Vasudha Vasudha; Shalini Choudhary

    Frontiers in Virtual Reality, Vol. 7 · 2026 · Inggris · DOAJ Scopus

    Immersive virtual reality has surfaced as a revolutionary instrument in psychology, clinical practice, and neuroscience creating unique opportunities to explore embodiment, identity, and therapeutic applications. This review advances the field by reframing embodiment as a core psychological…

  9. Artikel Jurnal

    Neural correlates of virtual hand movements using ecologically valid tasks

    Silvia Erika Kober; Lisa Maria Berger; Daniela Kern dkk.

    Frontiers in Virtual Reality, Vol. 7 · 2026 · Inggris · DOAJ Scopus

    The aim of the present study was to investigate the effects of realistic and more unrealistic, abstract virtual hand models on neuronal and behavioral responses in virtual reality (VR) using ecologically valid virtual hand movement tasks. 36 participants performed a button press reaction time task…

  10. Artikel Jurnal

    Beyond exposure: a feasibility and validity study of virtual reality-based cognitive therapy for social anxiety disorder

    Eunji Kim; Yubin Jang; Bohyun Park dkk.

    Frontiers in Virtual Reality, Vol. 7 · 2026 · Inggris · DOAJ Scopus

    BackgroundSocial Anxiety Disorder (SAD) is maintained by maladaptive cognitive patterns, yet most virtual reality (VR) interventions focus on exposure-based strategies, neglecting cognitive restructuring. To address this gap, we developed VR CHANGE, a mobile-based virtual reality cognitive therapy…

  11. Artikel Jurnal

    Influence of continuous navigation modes on the immersive experience in a virtual supermarket

    Fátima Avilés-Castillo; Jorge Buele; Marco Salazar dkk.

    Frontiers in Virtual Reality, Vol. 7 · 2026 · Inggris · DOAJ Scopus

    IntroductionVirtual reality has established itself as an effective tool for analyzing user experience and simulating everyday activities. However, there are still many questions remaining, such as how the type of movement in immersive environments influences this experience. The present study…

  12. Artikel Jurnal

    Effects of virtual reality interventions on mental health outcomes among healthcare workers in hospital settings: a systematic review

    Alfred Haeussl; Ina Zwigl; Hannah Lackner dkk.

    Frontiers in Virtual Reality, Vol. 7 · 2026 · Inggris · DOAJ Scopus

    BackgroundHealthcare workers (HCWs), such as nurses and medical doctors in hospital settings routinely experience significant psychological stress, anxiety, and burnout, a situation greatly intensified since the COVID-19 pandemic. Virtual reality (VR) has emerged as an innovative intervention for…

  13. Artikel Jurnal

    Refugio: a voice-driven generative virtual reality “safe place” for personalized emotion regulation – feasibility and usability study

    Pau Mora; Eugenio Ivorra; Elena Parra-Vargas dkk.

    Frontiers in Virtual Reality, Vol. 7 · 2026 · Inggris · DOAJ Scopus

    IntroductionVirtual Reality (VR) has emerged as a pivotal tool for mental health interventions, paving the way for innovative approaches to emotional regulation. While the customization of therapeutic “safe places” is believed to enhance outcomes, existing applications often depend on inflexible…

  14. Artikel Jurnal

    Motion-based user identification across XR and metaverse applications by deep classification and similarity learning

    Lukas Schach; Christian Rack; Ryan P. McMahan dkk.

    Frontiers in Virtual Reality, Vol. 7 · 2026 · Inggris · DOAJ Scopus

    This paper examines the generalization capacity of two state-of-the-art classification and similarity learning models in reliably identifying users from their motion patterns across diverse eXtended Reality (XR) applications. We introduce a novel dataset comprising motion data from 49 users in five…

  15. Artikel Jurnal

    Effects of central and peripheral Go/No-Go signals on reactions to peripheral stimuli in virtual reality

    Dan Bürger; Katalin Altrogge; Florian Heilmann dkk.

    Frontiers in Virtual Reality, Vol. 7 · 2026 · Inggris · DOAJ Scopus

    IntroductionReactions and their inhibition are crucial in many sports. Visual reaction times (RTs) typically increase with eccentricity, and inhibition tasks produce slower RTs than simple reaction tasks. In sports, responses to peripheral stimuli often depend on an additional signal. This…

  16. Artikel Jurnal

    Gamified virtual reality in post-stroke neurorehabilitation: a systematic review

    Alin Moldoveanu; Iulia Cristina Stănică; Andrei Cristian Lambru dkk.

    Frontiers in Virtual Reality, Vol. 7 · 2026 · Inggris · DOAJ Scopus

    IntroductionHuge and increasing global rehabilitation needs, affecting more than 2.4 billion people, require the mainstream adoption of the latest innovative technological solutions, including but not limited to virtual reality (VR), robotics, artificial intelligence (AI), or games. This systematic…

  17. Artikel Jurnal

    Measuring perceived physical fidelity in virtual reality and virtual environments

    Bree McEwan; Clarice Wu; Harris Yang dkk.

    Frontiers in Virtual Reality, Vol. 7 · 2026 · Inggris · DOAJ Scopus

    As communication scholars become increasingly interested in studying virtual reality (VR) as a communication channel it will be important to establish useful measures related to perceptual variables in virtual environments. One such variable is physical fidelity: the degree to which virtual…

  18. Artikel Jurnal

    Eye tracking in virtual reality for neurorehabilitation: a narrative perspective on needs, challenges, and pathways beyond game engines

    Minxin Cheng; Leanne Chukoskie

    Frontiers in Virtual Reality, Vol. 7 · 2026 · Inggris · DOAJ Scopus

    Virtual reality (VR) systems with integrated eye tracking offer a powerful way to study and support sensorimotor and cognitive function in neurorehabilitation. Eye movements provide a high-bandwidth window onto information processing, visuomotor integration, cognitive load, and affect, while…

  19. Artikel Jurnal

    Virtual climbing: climb in place with four limbs

    Takashi Mitsuda; Shoichi Kimura

    Frontiers in Virtual Reality, Vol. 7 · 2026 · Inggris · DOAJ Scopus

    This paper presents the development of a virtual climbing application using commercially available virtual reality (VR) equipment. The application enables users to simulate climbing a virtual wall with their hands and feet while remaining physically grounded. In contrast to real climbing, where…

  20. Artikel Jurnal

    Immersive sensemaking for binary reverse engineering: a survey and synthesis

    Dennis G. Brown; Emily Mulder; Samuel Mulder

    Frontiers in Virtual Reality, Vol. 7 · 2026 · Inggris · DOAJ Scopus

    Binary reverse engineering (RE) is critical for many use cases but is cognitively demanding, suffering from compounded uncertainty and lack of full automation. We survey and synthesize interdisciplinary research in cognitive systems engineering, reverse engineering, and immersive analytics to…

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