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Jurnal

Jurnal Pendidikan Multimedia

ISSN 2685-2489 · Universitas Pendidikan Indonesia · 24 artikel di indeks

  1. Artikel Jurnal

    Development of Video-Based Learning Media Using the ADDIE Model to Enhance Students’ Understanding of OHS: A Study at Universitas Pendidikan Indonesia

    Sri Lestari Harja; Siti Nuranisa; Tegar Hasbiyalloh

    Jurnal Pendidikan Multimedia, Vol. 7 No. 1 · 2025 · Indonesia · DOAJ

    This study focuses on the development of a video-based learning media designed using the ADDIE model to enhance students’ awareness and understanding of occupational health and safety (OHS). The ADDIE model consists of five stages: Analysis, Design, Development, Implementation, and Evaluation all…

  2. Artikel Jurnal

    Development of Interactive Learning Media for Enhancing Computer Hardware Understanding in Multimedia Vocational Programs

    Fahmi Candra Permana; Sekar Nurul Fajriyah Aldriani; Feri Hidayatullah Firmansyah dkk.

    Jurnal Pendidikan Multimedia, Vol. 7 No. 1 · 2025 · Indonesia · DOAJ

    The rapid advancements in technology have positively influenced teaching and learning, particularly through Artificial Intelligence (AI) and Machine Learning (ML), which have significantly transformed educational processes. This study aims to design an interactive web-based learning media to…

  3. Artikel Jurnal

    Design and Evaluation of a Digital Learning Game of Early Education: The Story of Penguin and Panda

    Wineu Siti Rachmawati

    Jurnal Pendidikan Multimedia, Vol. 7 No. 1 · 2025 · Indonesia · DOAJ

    As the time changes, technology improves and human being adapted with technology to overcome the pandemic, indicates that the way people lives also improved significantly. The technology also used in education as a learning media. Because the power of media is so wide, and it can be used to educate…

  4. Artikel Jurnal

    Interactive Multimedia Technologies as a Means of Developing 4C Skills in Literary Education

    Buriyeva Kibrio Ergashevna

    Jurnal Pendidikan Multimedia, Vol. 7 No. 1 · 2025 · Indonesia · DOAJ

    This study examines the impact of interactive multimedia technologies on the development of 4C skills—Critical Thinking, Communication, Collaboration, and Creativity—among high school students engaged in literary education. By incorporating multimedia tools such as interactive e-books, podcasts…

  5. Artikel Jurnal

    Lilu's Village Chronicles Game Application in Sustainable Village Development with Implementation of Finite State Machine and GDLC

    Nisa Rizqiya Fadhliana; Zaky Dio Akbar Pangestui; Naufal Andrian dkk.

    Jurnal Pendidikan Multimedia, Vol. 7 No. 1 · 2025 · Indonesia · DOAJ

    Indonesia, as a developing nation, is characterised by its vast population, which is dispersed across a myriad of cities and rural areas. While several major urban centres in the country have seen remarkable progress and development, this stands in stark contrast to the many villages that continue…

  6. Artikel Jurnal

    Real-Time Hand Gesture Recognition for Controlling Web Video of Traditional Dance Utilizing MediaPipe

    Mahardika Pratama; Mochamad Rabbani Fathur; Reza Aziiz Maulana dkk.

    Jurnal Pendidikan Multimedia, Vol. 7 No. 1 · 2025 · Indonesia · DOAJ

    The interaction between humans and digital devices has significantly evolved with a notable progression in Human-Computer Interaction (HCI) being the increasing adoption of contactless device control through hand gesture recognition. This research details the development and evaluation of a…

  7. Artikel Jurnal

    Integrating a Story-Driven Approach into Creating Concept Art and Character Model Sheets for Visual Intellectual Property

    Artiarini Kusuma Nurindiyani; Ashafidz Fauzan; Halimatus Sa’dyah dkk.

    Jurnal Pendidikan Multimedia, Vol. 7 No. 1 · 2025 · Indonesia · DOAJ

    Concept art is a prime phase in game development, especially to support the animation production process by artists. This study focuses on character concept design in a game project titled Aventala, which aims to produce concept art and model sheets as accurate visual guidelines for creating…

  8. Artikel Jurnal

    Implementation of Augmented Reality as a Marker-Based Learning Media for the Human Respiratory System

    Ratu Verlaili Erlindriyani; Ahmad Ramadhani; Nauval Franata dkk.

    Jurnal Pendidikan Multimedia, Vol. 7 No. 1 · 2025 · Indonesia · DOAJ

    Learning biology, particularly the topic of the human respiratory system, still faces challenges in terms of effectiveness especially when delivered using conventional media such as 2D textbooks. Static images and limited interactivity make it difficult for students to understand the anatomical…

  9. Artikel Jurnal

    Hanacaraka Javanese Handwriting Detection Using Recurrent Neural Network (RNN)

    Ichsan Nur Rachmad Yusuf; Rin Rin Nurmalasari; Lia Kamelia

    Jurnal Pendidikan Multimedia, Vol. 6 No. 1 · 2024 · Indonesia · DOAJ

    Hanacaraka Javanese script is a valuable Indonesian cultural heritage, but its use has declined due to a lack of knowledge and ability to read and write the script. The main challenge in detecting and recognizing handwritten Javanese script is the variation of its shape and writing style. This…

  10. Artikel Jurnal

    Virtual Platforms Skills Required by College of Education Lecturers for Instructional Delivery in Kogi State, Nigeria

    Adesanya Emmanuel Olorunleke; Ayeni Bayonle Olumuyiwa; Shuaib Suleiman Bature

    Jurnal Pendidikan Multimedia, Vol. 6 No. 2 · 2024 · Indonesia · DOAJ

    The shift in the mode of instructional delivery has necessitated the need for teachers at every level to acquire the skills and competencies needed to use virtual learning platforms and classrooms for their teaching activities. This is more important as colleges of education lecturers are…

  11. Artikel Jurnal

    Design and Evaluation of an Augmented Reality Application for Learning Workshop Tool Recognition

    Resa Pramudita; Dedi Rohendi; Roer Eka Pawinanto dkk.

    Jurnal Pendidikan Multimedia, Vol. 6 No. 2 · 2024 · Indonesia · DOAJ

    This study aims to design and evaluate an Augmented Reality (AR) application for workshop tool recognition, with a focus on enhancing interactivity and student engagement in technical education. Developed using the ADDIE methodology—Analysis, Design, Development, Implementation, and Evaluation—the…

  12. Artikel Jurnal

    Dinosaurs in 2D Animation: An Innovative Learning Strategy to Improve Natural History Comprehension Skills in Indonesia

    Jimmy Pratama; Diny Anggriani Adnas; Carlos Pingsen Pratama

    Jurnal Pendidikan Multimedia, Vol. 6 No. 2 · 2024 · Indonesia · DOAJ

    This research aims to develop 2D animation-based learning media about dinosaurs to enrich students' understanding of natural history. The development method used is MDLC (Multimedia Development Life Cycle) which includes six stages, namely concept, design, material collection, creation, testing…

  13. Artikel Jurnal

    Flutter Framework Implementation for Over Current Relay and Ground Fault Relay Setting Applications in 20 kV Distribution Systems

    Nike Sartika; Muhammad Akmal Maulidan; Edi Mulyana

    Jurnal Pendidikan Multimedia, Vol. 6 No. 2 · 2024 · Indonesia · DOAJ

    In the distribution system, there are several faults such as blackouts due to errors in the coordination of the protection relay. To minimize excessive damage to the electrical system, components such as over current relays (OCR) are needed to overcome inter-phase faults and ground fault relays…

  14. Artikel Jurnal

    Transcription of Informatics Final Project Seminar Recordings via Speech-to-Text

    Trisna Gelar; Aprianti Nanda Sari; Djoko Cahyo Utomo Lieharyani dkk.

    Jurnal Pendidikan Multimedia, Vol. 6 No. 2 · 2024 · Indonesia · DOAJ

    Bandung State Polytechnic has implemented project-oriented problem-based learning as its new educational approach. Project 6, or Final Project, is a course that communicates student learning results. Documenting seminar events is crucial as it provides valuable resources for students to analyze…

  15. Artikel Jurnal

    Exploring Research Approaches and Methodologies in Multimedia: Digital Media, Game Development, Visual Communication Design, Broadcasting, and Animation

    Agus Juhana; Laura Anggelika; Farhan Abdul Azis

    Jurnal Pendidikan Multimedia, Vol. 6 No. 2 · 2024 · Indonesia · DOAJ

    Research methods are structured procedures designed to address research problems and provide effective solutions. In the multimedia field, researchers often rely on standardized methods, regardless of the specific sub-discipline under investigation. For example, the Multimedia Development Life…

  16. Artikel Jurnal

    Development and Evaluation of a Visual Novel Game “Happiness” to Introduce the 5 Stages of Grief

    Liony Lumombo; Annisa Pertiwi

    Jurnal Pendidikan Multimedia, Vol. 6 No. 2 · 2024 · Indonesia · DOAJ

    Grieving is a feeling intimately associated with sadness and loss, and as a fundamental aspect of the human experience, it is an inevitable component of life. In the context of bereavement, individuals typically traverse the five stages of grief before achieving a state of equilibrium. However, the…

  17. Artikel Jurnal

    Future of Multimedia: Mixed Reality in Virtual 3D Exhibitions and Digital Products

    Ayung Candra Padmasari; Ahamad Tarmizi Bin Azizan; Muhammad Nur Fadli dkk.

    Jurnal Pendidikan Multimedia, Vol. 6 No. 1 · 2024 · Indonesia · DOAJ

    Creative digital application products are currently expanding rapidly and become the base of many countries to compete in the global market, including in Indonesia, which is preparing the creative economy of the digital application development subsector as a new force in the post-Covid 19 national…

  18. Artikel Jurnal

    Forecasting Demand for Motorbikes at Astra Motor Balikpapan Using Support Vector Regressor

    Rifaldho Muhammad Rizki; Syamsul Mujahidin; Ramadhan Paninggalih

    Jurnal Pendidikan Multimedia, Vol. 6 No. 1 · 2024 · Indonesia · DOAJ

    Forecasting requests for motorbikes is a critical aspect of Astra Motor Balikpapan's operations. The Support Vector Regression (SVR) model, a method commonly used in forecasting, is particularly useful when dealing with complex data that may contain outliers and when the data is limited. This…

  19. Artikel Jurnal

    Developing 2D Animation with a Lateral Thinking Theme Using Facial Motion Capture

    Saiful Yahya; Ivan Eliansah; Anang Kukuh Adisusilo dkk.

    Jurnal Pendidikan Multimedia, Vol. 6 No. 2 · 2024 · Indonesia · DOAJ

    Lateral thinking is the ability to think critically using unconventional thought patterns, crucial for problem-solving. This study explores the use of 2D animation as a visual communication medium to convey lateral thinking concepts. By employing facial motion capture technology, the animation…

  20. Artikel Jurnal

    Challenge in Future Ip-Based Voice Communication System for Air Traffic Control

    Nurhidayatulloh Nurhidayatulloh; Hendrawan Hendrawan

    Jurnal Pendidikan Multimedia, Vol. 6 No. 1 · 2024 · Indonesia · DOAJ

    The most important part of the modernization of Air Traffic Management (ATM) is the Voice Switching and Control System (VSCS) based on Circuit Switching (CS) technology. This technology has Quality of Service (QoS) on Bandwidth, Delay, and Jitter, but it is expensive to implement in small and…