519 hasil
Menampilkan 1–20 · 0,35 detik · RSS
Journal on Interactive Systems
Scopus
ISSN 2763-7719 · Brazilian Computer Society · 519 artikel di indeks
-
Artikel Jurnal Teks lengkap
Gov.br Portal: Contrasting the Results of an Accessibility Assessment by Automated Tools with the Analysis of a Person with Low Vision
Governments worldwide have increasingly adopted centralized models for delivering public services to citizens. In 2019, Brazil launched the Gov.br portal, which consolidates the digital channels of all federal government agencies and provides unified access to information and services. This study…
Juga tersedia di: DOAJ
-
Artikel Jurnal
The MEG21 Unified Model for Modern Electronic Games of the 21st Century based on Electroencephalography-controlled Brain-Computer Interface
The rapid advancement of Brain-Computer Interface (BCI) technology has facilitated its employment in non-clinical contexts, including games. Electroencephalography (EEG)-controlled games merge the benefits of both fields, as they can be employed in both serious and entertainment contexts due to…
-
Artikel Jurnal
A Digital Game to Motivate and Empower Women in Learning Algorithms for Computer Science
Background: High dropout and failure rates in introductory Computer Science courses, such as Algorithms, represent a challenge, with dropout rates particularly high among female students. Traditional teaching methods do not always maintain engagement, highlighting the need for innovative approaches…
-
Artikel Jurnal
AShE – A Shadow Estimator for Augmented Reality Systems on Mobile Platforms
This work presents a geometric method for estimating the directional light vector in a scene, enabling realistic shadow generation in augmented reality through image segmentation and inverse rendering. The solution is designed for mobile devices, eliminating the need for specialized hardware and…
-
Artikel Jurnal
Innovations in Geometry Teaching with MiritiBoard VR 2.0 Glasses: Customizations and Usability Evaluation
The use of Virtual Reality (VR) headsets has rapidly expanded into various areas, going beyond entertainment and electronic games. These devices provide immersive experiences that simulate three-dimensional environments, allowing for greater user interaction and engagement. Given the growth of…
-
Artikel Jurnal
Evaluation of Immersion in the Flow State from the Variation of the Instagram Web Interface
Background: Social media interfaces employ design strategies that encourage continuous engagement, which may influence users’ immersion and flow state. Investigating how interface design elements contributes to inducing a flow state in users is essential to promote ethical and mindful design…
-
Artikel Jurnal
Network Modeling of Rational Value Systems Interaction: Justification of the Basic Principles and Methodology
Background: the article is devoted to the study of the interaction of rational-value systems, thus being an integral part of the theory of rational systems. Purpose: the purpose of the article is to develop a methodology for network modeling of rational-value systems (RVS) based on the analysis of…
-
Artikel Jurnal
Prediction and Analysis of Cybersickness in VR Games Using Symbolic Machine Learning
Cybersickness (CS) is one of the main challenges for the adoption of Virtual Reality (VR), manifesting through symptoms such as nausea, dizziness, and eye strain, particularly in Head-Mounted Display (HMD) devices. Although subjective measures, such as questionnaires, are widely used to assess CS…
-
Artikel Jurnal
Conversational-Linguistic Politeness for Chatbot Design: an Evaluation of Parameters and Card-Based Approaches
Chatbots often find it challenging to meet user expectations by providing appropriate responses and engaging in natural dialogues. Previous research suggests that incorporating linguistic and conversational strategies, particularly those centered on politeness, can significantly enhance user…
-
Artikel Jurnal
Requirement Prioritization in Software Engineering: a Systematic Literature Review Update
Context: Software requirements prioritization is the classification and ordering of requirements given their priority. This ordering can be done using prioritization techniques. Knowing the main prioritization techniques is essential for advancing research in Requirement Engineering. A Systematic…
-
Artikel Jurnal
Why Don’t You Let the Light In? Developing Radiant Patterns for a Critical Game Aiming Player Empowerment
The exponential growth of the digital games industry has intensified the use of Deceptive Patterns (DPs) – design strategies that, while profitable, undermine players’ psychological well-being by frustrating their needs for autonomy, competence, and relatedness, as defined by Self-Determination…
-
Artikel Jurnal
ReqJourney: Engaging Students with a 2D Metaverse Serious Game for Software Requirements Education
Teaching Software Requirements (SR) is a critical challenge in Software Engineering education, primarily due to the subject’s theoretical nature and complexity, which often hampers student engagement. To address this, we developed and evaluated ReqJourney, a serious game implemented on the 2D…
-
Artikel Jurnal
Web-Based Application for Assessment of Physical Exercises using Machine Learning
The rise of digital platforms for physical activity in the post-pandemic period has driven the demand for accessible and automated solutions to support and correct exercise performance remotely. Recent advances in computer vision have enabled the development of systems that provide real-time…
-
Artikel Jurnal
A Gamification Proposal to Support Crowdsourcing and Collaborative Mapping in Covid-19 Spatialization and Signaling
Active community involvement in health initiatives is crucial for combating Covid-19, particularly in vulnerable urban communities where detailed geographic data is often scarce. This study presents a gamified solution to support participatory mapping and crowdsourcing, aimed at gathering spatial…
-
Artikel Jurnal
Bridging Data Protection and AI Ethics: A Two-Study Empirical Examination of LGPD Principles and Ethical AI in Brazil
Context: Data protection laws and AI ethics frameworks are increasingly invoked to govern the risks of data-driven and algorithmic systems, but there is still limited empirical evidence on how practitioners and students perceive the relationship between legal principles (such as the Brazilian LGPD)…
-
Artikel Jurnal
Design and Pilot Implementation of a Management Model for the Information and Communication Technology (ICT) Infrastructure and Platform Management (IPM) Practice in Municipal Public Administration
This paper proposes an Information and Communication Technology (ICT) infrastructure management model tailored to the operational reality of municipal public administration and grounded in the Information Technology Infrastructure Library version 4 (ITIL 4) Infrastructure and Platform Management…
-
Artikel Jurnal
Plain Language in Interactive Systems: A Systematic Mapping of Domains, Practices, and Challenges
Context: Plain Language is a multidisciplinary technique and civic movement that aims to make it easier for users to find, understand, and use information, whether in documents, digital interfaces, or data visualizations. Its adoption has expanded in areas such as Government, Health, and Law…
-
Artikel Jurnal
A Serious Narrative Game Combined with Data Visualization to Aid in the Development of Skills and Competencies in the Management of Infectious Diseases
Background: The spread of infectious diseases causes saturation in public health services, putting pressure on hospital admissions and generating high costs resulting from prolonged and intensive treatments. In this context, health managers can combine concepts from serious games, narrative…
-
Artikel Jurnal
Applying Feature Analysis and Process Simulation to Select an Interactive System for Legal Case Adjudication
Digital transformation in public administration can improve efficiency, transparency, and accessibility. This study evaluates the selection of software systems for judicial process management in a public institution by comparing the Electronic Process System (SPE) and the Electronic Information…