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Online Learning in Educational Research
Scopus
ISSN 2798-9763 · CV. FOUNDAE · 36 artikel di indeks
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Artikel Jurnal
Discovery-Learning Based Handout Teaching Media Using Design-Thinking Model to Improve Students’ Learning Outcomes on Earth Structure Material
This study aims to develop a discovery learning-based handout teaching media to improve student learning outcomes on earth structure material. The research method used was development research with Educational Design Research (EDR) design which refers to the ADDIE (Analyze, Design, Development…
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Artikel Jurnal
Distance Advanced Training of Preschool Teachers in Ukraine: Quantitative Indicators
The study highlights the stages of organizing distance learning advanced training courses. It is a quantitative analysis of preschool teachers who have completed advanced training courses under the «Education Care» educational program. For this research, theoretical empirical methods and the…
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Efforts to Improve Scientific Literacy Capabilities in Indonesia: Systematic Literature Review
Science literacy is an essential skill needed by students to face the challenges of globalization and technological development. However, the level of science literacy in Indonesia is still below international standards. The aim of this research is to know the efforts that can be made to improve…
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Developing Tenth-Grade Students' Problem-Solving Skills in Chemistry through Deductive Learning with the DAPIC Approach
The authentic science classroom requires students to think and solve problems through hands-on activity. This research aims to enhance problem-solving skills in chemistry of grade 10 students through deductive learning with the DAPIC approach, with a passing criterion of 70% or higher of the total…
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The Effectiveness of Technology Enhanced Assessment in Malaysian Higher Education for Medical Students
Technology-enhanced assessment (TEA) means all types of assessments that use technological aid either online or offline, either during or after learning with the objective of improving or assessing the process of learning. Aims: This study assessed the effectiveness and influence of TEA on the…
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PDEODE Strategy Assisted by GeoGebra: Improving Students' Critical Thinking and Mathematical Analysis
This study aimed to determine the effect of the PDEODE learning strategy on students' critical thinking and mathematical analysis skills. This research is quantitative research with a quasi-Experimental posttest-only control group design. The population of this study was all students of the eighth…
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Artikel Jurnal
Effectiveness of Online Mathematics Learning during Covid-19: Empirical Evidence from a Tertiary Institution in Ghana
This study investigated undergraduate mathematics students' perception of the effectiveness of strategies employed in learning mathematics online in the Covid-19 era. The study was grounded in a pragmatic paradigm, using a sequential explanatory design with questionnaires and interview guides as…
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Designing Ethnomathematics-Enriched Teaching Materials for Fostering Mathematical Creative Thinking for Applications in Online Learning Environments
Integrating ethnomathematics into mathematics education holds tremendous promise, fostering a range of positive outcomes. It has shown potential in enhancing students' mathematical creative thinking, problem-solving abilities, active engagement in learning, and fostering a deeper appreciation for…
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Artikel Jurnal
E-module in Learning Mathematics: An effort to Stimulate Learning Independence
The use of technology in education results in user-friendly, distinctive, valuable, and informative learning apps. MIT App Inventor was used in this development research to create a valid and interesting junior high school mathematics learning module. The ADDIE model was used to conduct this…
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Artikel Jurnal
POE-Based E-Module (Predict, Observe, and Explain): Improving Students' Critical Thinking Skills on Kinetic Theory of Gases
Based on interviews and observations, students' critical thinking skills at SMAN 5 Palangka Raya could have been more optimal. Therefore, the researchers offer a solution by using POE-based e-modules. This study aimed to see the improvement in critical thinking skills after using the POE-based…
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PjBL Learning Model Assisted by YouTube: The Effect on Student’s Critical Thinking Skills and Self-Confidence in Physics Learning
Low critical thinking skills and self-confidence can affect the learning process of students. In overcoming this problem, a suitable learning model and learning media are needed. This study aims to determine the effect of the YouTube-assisted PjBL learning model on students' critical thinking…
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HOTS-Oriented Student Worksheets with Blended Learning: Improving Students' Science Process Skills
Today's education must meet the needs of 21st-century learning and developments in the digital age. HOTS and science process skills must be trained to carry out scientific investigations. This experimental research aims to identify the improvement of students' science process skills affected by…
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Alkaan Speil Game: Encouraging Higher-Order Thinking in Alkane Learning Material
This research aims to describe and analyze the validation and feasibility of the Alkaan Speil game interface. The method used in this study is design-based research (DBR), which encompasses three stages: analysis, design, and development. The validation test results yielded a calculated r-value of…
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Artikel Jurnal
Integrating TPACK in Extensive Listening: Teachers' Experiences
In March 2020 and the global outbreak of the coronavirus prompted the government to adjust its policies including the closure of educational institutions and swiftly shift to online learning. The aim of the research study was to describe the experiences of three English-language lecturers who…
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Artikel Jurnal
The Implementation of Accelerated Learning Model Assisted By Autograph on Students' Adaptive Reasoning Ability and Environmental Literacy
This research aimed to assess the impact of implementing the Accelerated Learning model on the adaptive reasoning ability and environmental literacy of students. Employing a quantitative research approach, the study utilized a quasi-experimental post-test only control group design. A total of 180…
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Artikel Jurnal
Physics At Home: A Solution to Improve Physics Learning Outcomes during the Covid-19 Pandemic
Physics learning during the COVID-19 pandemic has its challenges. One of them is decreasing student engagement which impacts learning outcomes. Therefore, a learning strategy is needed to overcome this problem. One is implementing a learning strategy that shows physics is a part of daily life. This…
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Artikel Jurnal
Fisikawaii Adventure: An Effort to Increase Students' Learning Participation through Gamification and Virtual Reality
Student participation is critical in education. Technology integration, such as virtual reality, enhances the visualisation of physics concepts and participation. Combining virtual reality and gamification creates an immersive and interactive learning experience. This research aims to design and…
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Artikel Jurnal
Character Education-Based Physics Digital Comic for 12-14 Years Old Students
Character values must be instilled in students through unique learning media. Therefore, it is necessary to investigate and develop new learning media relevant to character education's current challenges. This research aimed to determine the feasibility of character education-based physics digital…
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Artikel Jurnal
Physics vlogs learning videos on parabolic motion on youtube channels based on scientific approach
Physics learning media that attract students' learning interests are difficult for physics teachers to find. This research aims to produce a physics vlog learning video on YouTube that is suitable for use, to find out the responses of teachers and students regarding the developed learning media…
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Artikel Jurnal
Articulate storyline-based interactive learning media with character values on natural science learning for 10-11 years old students
This research was inspired by the underutilized use of character-laden media in science education. The goal of this research is to create character-based interactive learning media on the material properties and changes in the shape of objects using the Articulate Storyline. Also, to test the…