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Computers & Education: X Reality
Scopus
ISSN 2949-6780 · Elsevier · 161 artikel di indeks
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Artikel Jurnal
Assessing the quality of the collaborative learning process in iVR
Immersive virtual reality (iVR) has emerged as a promising tool in science education, with research documenting the potential benefits of collaborative learning in these environments. This study explores the dynamics of dyadic collaboration in iVR and presents a categorical framework to assess its…
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Comparing immersive virtual reality with traditional methods in K-12 foreign language learning: Outcomes and student perceptions
The integration of immersive virtual reality (IVR) into foreign language education has gained increasing attention as a promising instructional tool, particularly because of the way it incorporates bodily movement with vocabulary acquisition. However, its effectiveness compared to traditional…
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Virtual reality applications in computer science education: scoping review
This scoping review explores the application of virtual reality (VR) technologies to computer science (CS) education. With the increasing scholarly interest in immersive and interactive learning, VR exhibits a strong potential in helping learners understand abstract CS concepts such as algorithms…
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Immersive virtual reality for career counseling: A theory-driven framework integrating Social Cognitive Career Theory and presence
Career decision-making during adolescence is complex and often constrained by limited exposure to real-world professional environments. Traditional career counseling approaches rely heavily on psychometric assessments and verbal descriptions, which may not adequately support informed vocational…
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ExpertAssist: An “On-the-Job” augmented reality toolkit for assistance in the construction industry
Renovation projects in construction play a critical role in improving existing buildings’ functionality, aesthetics, and sustainability but pose challenges like structural complexity and stakeholder coordination. This paper presents ExpertAssist, an Augmented Reality (AR) “On-the-Job” training and…
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Developing and validating a scale for measuring metaverse identity among senior primary and university students
The participatory view of learning positions identity construction as a core pedagogical outcome, yet research on identity within metaverse-mediated education remains limited. This study conceptualises Metaverse Identity as a multidimensional construct comprising: (1) Metaverse Engagement, (2)…
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PaperXR: Immersive virtual reality for industrial printing machinery training
The integration of Extended Reality (XR) into industrial training has shown significant potential in enhancing learning experiences. However, its application in the paper printing industry remains largely unexplored, with existing research either lacking empirical validation or focusing on…
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Effectiveness of a mentalisation-based Virtual Reality group intervention: A randomised controlled trial
Background: Professional caregivers face challenges when working with people with intellectual disabilities. One valuable means of support is to invest in professional training opportunities focused on mentalisation, which can be practiced in Virtual Reality (VR) environments. This study examined…
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Immersion is not enough: Design quality as the key determinant of perceived effectiveness and usage intention in educational virtual reality
Immersive technologies such as Virtual Reality (VR) are increasingly used to support conceptual understanding in science education, yet perceived learning benefits depend on the quality of system design rather than immersion alone. This study investigates how four design-quality dimensions—Visual…
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Research and development of VR system for training vocal music in Vietnam
Virtual Reality has seen growing adoption in vocal training, demonstrating notable practical advantages. However, most current approaches primarily focus on simulating spatial environments and external body expressions during singing, without adequately representing the internal anatomical…
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Online construction site visit: Studying construction students’ collaborative problem-solving behaviors
Online site visits are becoming an increasingly viable educational tool for construction educators, particularly when traditional site visits face logistical challenges, are inaccessible, or pose safety hazards to students. Given the multidisciplinary nature of construction, successful project…
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Gaze sharing: A survey of its applications in education and future directions
Technology-enhanced education can empower instructors and learners. Gaze sharing - the act of sharing information concerning one person's attention with another person, is an emerging practice in technology-enhanced education. Essentially, gaze information is collected from one party…
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Language learning with virtual reality: A BERTopic-based analysis of nursing communication education
With the rapid advancement of technology, virtual reality (VR) in nursing education is becoming increasingly widespread. While, in communication education, which is crucial for the high-quality nursing practice and professional development of nursing students, its application remains at the…
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Virtual reality for gender microaggression training: A qualitative exploration of higher education students’ immersive learning experiences
Gender-based microaggressions remain a pervasive challenge for women, compromising their success in academia and the workplace. Despite increased awareness of overt sexism, these subtle forms of bias often go unaddressed, highlighting the need for innovative training approaches that equip…
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From philosophical immersion to digital reality: A unified theoretical framework for understanding and classifying immersive technologies in education
The rapid evolution of immersive technologies has created a fragmented landscape of definitions and frameworks that fail to connect philosophical foundations with practical educational implementations. This paper addresses this gap through a theoretical analysis proposing the…
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Virtual reality for verbal communication development in English as second language learning: Advantages and optimisation strategies
The integration of immersive technologies such as Virtual Reality (VR) is transforming learning environments by enabling authentic, interactive, and learner-centred experiences across disciplines. In English as a Second Language (ESL) education, students often struggle to bridge the gap between…
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Presence and immersive tendencies increase interest when learning with immersive 360°-videos: Possibilities for testing and extending the CAMIL
Although several theories address learning in immersive virtual reality (IVR), the Cognitive and Affective Model of immersive learning (CAMIL) emerged as a major model for understanding learning processes with IVR. However, only few studies explicitly investigated the applicability of this…
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Evolving spaces: A mixed-methods study on transitioning libraries into metaverse learning commons
As libraries increasingly evolve into ‘learning commons,’ understanding their transition from traditional physical spaces to immersive metaverse environments becomes critical for supporting collaborative, experiential learning. This study explores this transformative journey, emphasizing the…
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GenAI avatars in VR: Role of presence, health, and technological factors
In higher education, VR environments increasingly include Generative AI (GenAI) avatars, but it is unclear how user expectations, presence, and health relate to continued engagement. We examined these relationships in an AI literacy activity (N = 30) in which students interacted with two avatars of…