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Jurnal Inovasi Pendidikan dan Teknologi Informasi
ISSN 2987-8462 · Universitas Muhammadiyah Muara Bungo · 150 artikel di indeks
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Artikel Jurnal
PENGEMBANGAN MODUL AJAR DIGITAL PADA MATA KULIAH MEDIA DAN SUMBER BELAJAR PAUD
The purpose of this study is to develop digital module-based teaching materials for the Early Childhood Education Media and Learning Resources course. This study uses content expert and media expert assessments to determine the feasibility of the module. This research process was conducted using…
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Artikel Jurnal
OFFLINE INTERNET INNOVATION: NEW OPPORTUNITIES FOR ENTREPRENEURS IN REMOTE DISTRICTS
Technological innovation continues to develop, but many remote areas in Indonesia still experience limited internet access. This digital divide has an impact on economic development, especially for local entrepreneurs who rely on technology to grow their businesses. This article examines the…
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Artikel Jurnal
PENGEMBANGAN MEDIA PEMBELAJARAN CERITA BERGAMBAR DIGITAL UNTUK MENINGKATKAN HASIL BELAJAR IPAS KELAS V MI DATUK SINGARAJA KERSO
Science and social studies (IPAS) learning plays an important role in developing students’ scientific and social literacy from an early age. However, in Grade V at MI Datuk Singaraja Kerso, the learning process remains relatively monotonous, with repetitive media use and limited teacher competence…
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STRATEGIC MARKETING MANAGEMENT AND ENROLLMENT SUSTAINABILITY IN ISLAMIC PRIVATE SCHOOLS: A QUALITATIVE CASE STUDY IN THE DIGITAL ERA
This study examines how strategic marketing management contributes to enrollment sustainability in Islamic private schools operating in the digital era. It seeks to identify structural mechanisms that influence stable student enrollment beyond short-term promotional efforts. A qualitative case…
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Artikel Jurnal
NEED ASSESSMENT INOVASI TEAM GAMES TOURNAMENT BERBASIS PERMAINAN TRADISIONAL DALAM PEMBELAJARAN DI SEKOLAH DASAR
This study aims to analyze the need for the integration of the traditional game-based Team Games Tournament (TGT) model in elementary school learning. The method used is qualitative descriptive research with data collection techniques through in-depth interviews, observations, and focused group…
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Artikel Jurnal
DEMOCRATIC LEADERSHIP AND SCHOOL COMMITTEE ENGAGEMENT IN ENHANCING PRIMARY SCHOOL QUALITY: A QUANTITATIVE STUDY ON COLLABORATIVE SCHOOL GOVERNANCE
This study examines the influence of democratic leadership and school committee engagement on primary school quality within a collaborative governance framework. Using a quantitative explanatory design, data were collected from 148 teachers across public primary schools in a decentralized education…
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Artikel Jurnal
ANALISIS SENTIMEN TERHADAP INFLUENCER MENGGUNAKAN LSTM DAN SVM (LINIER SVC) PADA KOMENTAR PLATFORM X
Social media platform X has become an important platform for influencers in shaping public opinion, but user comments are generally unstructured and use informal language, and have diverse sentiments that are difficult to analyze. This study aims to classify sentiment towards influencers on the X…
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Artikel Jurnal
PENERAPAN METODE PEMBELAJARAN PBL UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS DAN KARAKTER DEMOKRASI DALAM PEMBELAJARAN PENDIDIKAN PANCASILA PADA SISWA KELAS XI DI SMA NEGERI 3 SALATIGA
This study aims to describe the application of the Problem-Based Learning (PBL) method in improving students' critical thinking skills and democratic character in Pancasila Education. The research used the Classroom Action Research (CAR) method, which was carried out in two cycles, each consisting…
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Artikel Jurnal
ANALISIS KUALITAS WEBSITE SISTEM INFORMASI KINERJA PEGAWAI TERINTEGRASI (SIJAPATI) KUNINGAN MENGGUNAKAN METODE WebQual 4.0 DAN IMPORTANCE PERFORMANCE ANALYSIS (IPA)
The development of digital transformation in government encourages the use of information systems to improve the effectiveness of civil servant performance management. The Government of Kuningan Regency developed the Integrated Employee Performance Information System (SIJAPATI) as a digital…
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SMART NETWORK REFERENCE DICTIONARY DEVELOPMENT USING WATERFALL FRAMEWORK MODEL TO IMPROVE LEARNING OUTCOMES
The purpose of this study is to develop a Smart Network Reference Dictionary using the Waterfall Framework Model to improve student learning outcomes. Information technology plays an essential role in enhancing student competence and expertise, especially in the Industrial Era 4.0, which demands…
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Artikel Jurnal
PENGEMBANGAN MODUL PEMBELAJARAN DIGITAL UNTUK MENINGKATKAN KEAKTIFAN BELAJAR PESERTA DIDIK PADA MATA PELAJARAN PENDIDIKAN PANCASILA
Penelitian ini bertujuan untuk mengembangkan modul pembelajaran digital berbasis Pendidikan Pancasila dengan tema "Mematuhi Norma" serta menguji kelayakan dan efektivitasnya dalam meningkatkan keaktifan belajar siswa kelas VII di MTs Alkhairat Lobu Gio. Menggunakan metode Research and Development…
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Artikel Jurnal
INOVASI PEMBELAJARAN MENULIS PUISI: PENERAPAN METODE INKUIRI BERBANTUAN MEDIA GAMBAR BERSERI DI SEKOLAH DASAR
Penelitian ini bertujuan untuk menguji dampak metode inkuiri yang didukung media gambar berseri terhadap kemampuan menulis puisi siswa kelas IV SD Wonosari 03 dengan menggunakan pendekatan kuantitatif dan desain kuasi-eksperimental kelompok kontrol non-ekuivalen. Data diperoleh melalui pretest dan…
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Artikel Jurnal
MENGGALI KREATIVITAS GURU SMP DENGAN PEMANFAATAN TEKNOLOGI GAMIFIKASI: SEBUAH PENDEKATAN PEMBELAJARAN YANG INOVATIF
Penelitian ini bertujuan untuk menganalisis pemanfaatan teknologi gamifikasi dalam meningkatkan kreativitas guru SMP serta kualitas pembelajaran sebagai pendekatan pembelajaran inovatif. Metode penelitian yang digunakan adalah studi literatur dengan menganalisis 16 artikel ilmiah yang…
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Artikel Jurnal
PENGUATAN CIVIC LITERACY MAHASISWA MELALUI LITERASI DIGITAL DENGAN PENDEKATAN DESIGN-BASED RESEARCH
This study aims to analyze the strengthening of students’ civic literacy through the integration of digital literacy in learning using a Design-Based Research approach. Strengthening civic competence has become increasingly important in the digital era as students are exposed to a vast flow of…
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Artikel Jurnal
UPAYA MENINGKATKAN AKTIVITAS BELAJAR DAN KETERAMPILAN MENULIS KARANGAN NARASI SISWA KELAS VIII MELALUI MODEL PEMBELAJARAN PROBLEM SOLVING DI SMP NEGERI 1 SALING
The purpose of this study is to describe the process of improving learning activities and narrative writing skills of eighth grade students through the problem solver learning model at SMP Negeri 1 Saling, Empat Lawang Regency. This study was motivated by the low learning activities and narrative…
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Artikel Jurnal
PENINGKATAN KEMAMPUAN MENULIS LAPORAN HASIL OBSERVASI DENGAN MENGGUNAKAN MEDIA CHROMEBOOK DI KELAS VIII SMP NEGERI 2 LEMBAK KABUPATEN MUARA ENIM
This study aims to improve the writing skills of Observation Reports (LHO) of eighth-grade students of SMP Negeri 2 Lembak, Muara Enim Regency through the use of Chromebook media in Indonesian language learning. The study used a Classroom Action Research (CAR) design with two cycles, each…
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Artikel Jurnal
UPAYA MENINGKATKAN KEMAMPUAN MENULIS PUISI MELALUI MEDIA GAMBAR SISWA KELAS V SDN 12 BETUNG KABUPATEN BANYUASIN
This study aims to improve the poetry writing skills of fifth-grade students at SDN 12 Betung, Banyuasin Regency, through the use of picture media as a visual stimulus in Indonesian language learning. The study employed a Classroom Action Research (CAR) design following the Kemmis and McTaggart…
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Artikel Jurnal
EVALUASI SUMATIF PROGRAM PENDIDIKAN DALAM PERSPEKTIF MODEL CIPP (Context, Input, Process, Product) DI UPTD SD NEGERI 2 PANDAN SARI
Summative evaluation of educational programs is an essential instrument to ensure school quality and accountability. This study was conducted at UPTD SD Negeri 2 Pandan Sari with the aim of analyzing the effectiveness of its educational program through the lens of the CIPP model (Context, Input…
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Artikel Jurnal
PENERAPAN MEDIA CANVA UNTUK MENINGKATKAN KEMAMPUAN MENULIS TEKS IKLAN MELALUI MODEL PEMBELAJARAN BERBASIS PROYEK PADA SISWA KELAS VIII SMP NEGERI 3 MESUJI
This study aims to improve the writing skills of advertising texts of eighth-grade students of SMP Negeri 3 Mesuji through the application of Canva media in a project-based learning model. The study used a Classroom Action Research (CAR) design implemented in two cycles, with 30 eighth-grade…
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Artikel Jurnal
PERENCANAAN BERBASIS KINERJA DI UPTD SD NEGERI 2 BUMI ASIH KECAMATAN PANYIPATAN
Penelitian ini bertujuan untuk menganalisis implementasi perencanaan berbasis kinerja di UPTD SDN 2 Bumi Asih yang belum sepenuhnya memanfaatkan data Rapor Pendidikan dalam menentukan prioritas kebutuhan sekolah. Permasalahan utama dalam penelitian ini adalah penggunaan data tahun sebelumnya tanpa…