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Supporting the hajj from a Buddhist kingdom: A Malay letter from Syaikh Salih Daud in Mecca to Bowon Wichaichan, deputy king of Siam, 1875
Previous scholarship on Southeast Asian Hajj epistolography has treated letters exchanged between Mecca-based Jawi scholars and correspondents in the Malay Archipelago as evidence of an exclusively inter-Muslim network of religious transmission, social relations and economic exchange, occasionally…
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KERANGKA MEKANISME INTEGRASI ADAPTIF DGBL-MATEMATIK (MIAD-M): SATU KERANGKA KONSEPTUAL DALAM MEMPERKASAKAN PEMBELAJARAN MATEMATIK SEKOLAH MENENGAH
Transformasi digital dalam pendidikan Matematik menuntut pengintegrasian pedagogi yang inovatif dan mampan, selaras dengan hasrat Dasar Pendidikan Digital (DPD) negara. Walau bagaimanapun, pelaksanaan Pembelajaran Berasaskan Permainan Digital (Digital Game-Based Learning, DGBL) di bilik darjah…
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Kerangka PRO-BIJAK BM: Potensi Gamifikasi Digital Dan Tekno-Usahawan Dalam Pengajaran Dan Pembelajaran Bahasa Melayu
Kertas konsep ini membentangkan Kerangka PRO-BIJAK BM (Produksi-Gamifikasi-Inovatif Bahasa Melayu), iaitu suatu kerangka konseptual yang menghuraikan potensi integrasi elemen gamifikasi digital dan strategi tekno-usahawan dalam meningkatkan penglibatan serta pemahaman pelajar bagi subjek Bahasa…
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ANXIETY AND INTRINSIC MOTIVATION IN LEARNING MATHEMATICS: A STUDY OF INDEPENDENT CHINESE SECONDARY SCHOOLS IN MALAYSIA
Purpose – Mathematical literacy plays an important role in the current world. Despite important improvement in curriculum standards, secondary school students in Malaysia still perform poorly in international assessments. There are several possible reasons for this problematic state of affairs, but…
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Digital Divide and Educational Inequality in Asia: A Cross-Country Secondary Data Analysis of Connectivity, Access, and Student Achievement
The increasing reliance on digital technologies in education has intensified concerns regarding unequal access to digital resources across countries, particularly in developing regions. While digital connectivity has the potential to enhance learning opportunities, disparities in internet access…
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‘KEEP IT HOT’ Module: Integrating STEM with Mathematics as the Core Focus through Problem-Based Learning and the Engineering Design Process
Secondary school STEM programmes often underemphasise mathematics, positioning it as a supporting tool rather than a central component of problem solving. This paper introduces KEEP IT HOT, an integrated STEM module designed to reposition mathematics as the foundation of STEM learning. The module…
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From Pedagogy to Heutagogy: Leveraging Double-Loop Learning to Foster Metacognition in Secondary Social Science Education in Bangladesh
Double loop learning and heutagogy have an impact on students' critical thinking and self-assessment. There are three methods of learning: heutagogy, andragogy, and pedagogy. Heutagogy goes in the opposite direction and finds answers to questions like why to solve this problem, whereas students…
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Mobile Game Addiction and Academic Achievement among Senior High School Students: A Convergent Mixed-Methods Study in a Philippine Public School
This study employed a Convergent Mixed-Methods Design to examine how mobile gaming influences students’ behaviour, study habits, physical well-being, and academic obligations within a senior high school educational context. The quantitative component involved 58 Grade 11 students from Section X in…
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Teaching Practices and Learning Contexts as Determinants of EFL Students’ Perceptions Teacher Effectiveness in Bangladeshi Universities
Robust teaching practices and conducive learning contexts promote teacher effectiveness in the EFL field. The purpose of this study is to explore the traits of teaching practices and examine the influence of the learning atmosphere on teacher effectiveness among university students in Bangladesh…
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A Systematic Review of Music Education, Acoustics, and STEAM Integration in South African Primary and Lower Secondary Schools
This systematic review investigates the integration of music education with science, technology, engineering, arts, and mathematics (STEAM) in South African basic schools. The study explores how music instruction can enhance scientific and technological literacy, particularly through acoustics…
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Kahoot and the Classroom: Exploring Faculty Beliefs, Practices, and Active Learning
This study analyzed survey data from 48 higher education faculty members at a public university in the south-central United States to examine the relationship between Kahoot usage, active learning beliefs, and teaching practices. Grounded in Technology Acceptance Model and the scholarship of…
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The Interplay of Psychological Factors and Social Expectations in Career Decision-Making
Grounded in Social Cognitive Theory, Expectancy Value Theory, and the Theory of Planned Behavior, this study examines how psychological factors influence support-seeking behavior and career choice decisions among Chinese college students. The research investigates the predictive roles of…
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Tahap Kemahiran Guru Bahasa Arab Sekolah Integrasi Rendah Agama JAWI dalam Penyediaan dan Penggunaan Bahan Bantu Mengajar
Transformasi pendidikan masa kini menggalakkan dan menuntut para pendidik untuk mengintegrasikan teknologi digital secara meluas semasa mengajar dalam bilik darjah. Namun, kemahiran pengaplikasian Bahan Bantu Mengajar (BBM) digital dalam kalangan guru Bahasa Arab didapati masih kurang optimum…
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Exploring the effects of Artificial Intelligence on Student Learning and Instruction in Educational Training Providers (ETPS) in Botswana
The integration of Artificial Intelligence (AI) in higher education has gained global attention; however, its application in Botswana’s Educational Training Providers (ETPs) remains underexplored. This study investigates the effects of AI, particularly ChatGPT, on student learning and instructional…
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Exploring Intervention Strategies for Effective Integration of Indigenous Games in Teaching Market Structures in Economics Class in Thabo-Mofutsanyane Education District, Free State, South Africa
The teaching of market structures is often hindered by learners’ difficulty in understanding abstract concepts, and while indigenous games offer a culturally relevant, experiential approach, their classroom use remains inconsistent. This study addresses this gap by exploring context-specific…
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Learning Challenges in Secondary Private High Schools in Bangladesh: From Business Studies Students’ Perspective
Secondary business education is an essential stream in the general education system of Bangladesh. Quality education is often hampered by the learning challenges faced by learners worldwide, especially in the area of business studies at the secondary level. Business learners are comparatively…
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From Classroom to Microlearning: Comparing Learner Perceptions of Traditional and Innovative Approaches in Lifelong and Adult Education in Tanzania
Access to quality adult education remains a significant challenge in many developing countries due to low technology adoption, inadequate teaching materials, and adult family responsibilities. Traditional educational models often fail to address the diverse needs of learners, highlighting the need…
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Bound By Stone: Folktales of Filial Piety Across The Nusantara
This work investigates the Nusantara legends about filial piety, namely, Malin Kundang (Indonesia), Si Tanggang (Malaysia), and Nakhoda Manis (Brunei), which all communicate same old moral lessons of disobedience to parents and its consequences. The study, which is concerned with the decline of…
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Human–AI Service Co-Management for Airlines: Reducing Digital Friction in AirAsia’s AskBo
Virtual assistants are integral to digital customer service; however, users often experience emotional, cognitive, and interactional challenges during AI-mediated interactions. This study introduces Perceived Digital Friction as a framework to explain psychological discomfort in human–AI service…
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XTif GMath: A Gamified, Interactive, AI‑Generated Application for Learning Form 1 KSSM Mathematics
XTif GMath is a gamified, interactive and AI-generated learning application designed using Google AI Studio to support Form 1 KSSM Mathematics. This study examined students’ perceptions after a structured 45-minute usage session followed by a survey of 104 respondents. Descriptive findings revealed…
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