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6 hasil untuk "Lester Gilbert"

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  1. Artikel Jurnal Teks lengkap

    Expressing learners’ competences through the use of pedagogically-informed knowledge mapping: case study in constructing a holographic projector

    Athitaya Nitchot; Lester Gilbert

    Journal of Research in Innovative Teaching & Learning, Vol. 19 No. 1 · 2024 · Inggris · DOAJ Scopus

    PurposeOur study aims to focus on the application of knowledge mapping to provide pedagogically-structured learners' competences.Design/methodology/approachWe conducted an experiment examined the associations between the pedagogical quality of students’ pedagogically-informed knowledge (PIK) maps…

  2. Artikel Jurnal Teks lengkap

    Knowledge modelling in teaching and learning with technology support

    Athitaya Nitchot; Lester Gilbert; Wiphada Wettayaprasit

    Songklanakarin Journal of Science and Technology (SJST), Vol. 43 No. 6 · 2021 · Inggris · DOAJ Scopus

    A teaching and learning environment contains data representations of information and knowledge, these being resources, materials, and other artefacts. We present a pedagogically informed model which represents the learner’s knowledge, being their capability with respect to some subject matter and…

  3. Artikel Jurnal Teks lengkap

    High-Visibility Protest Engagement on Twitter: How Content, Form, and Event Context Interact in Thai Digital Activism

    Wannarat Natee; Kannattha Chaisriya; Tanaporn Charoenthansakul dkk.

    Journalism and Media, Vol. 7 No. 1 · 2026 · Inggris · DOAJ Scopus

    Research on digital protest often treats visibility and engagement as temporally uniform by aggregating social media activity across extended periods. This approach obscures how political moments shape which messages become widely amplified. Addressing this event-contingent visibility problem, this…

  4. Artikel Jurnal

    A Conceptual Design of Teacher-Learner Framework for Educational Serious Games

    Amri Yusof; Richard M. Crowder; Lester Gilbert dkk.

    Journal of ICT in Education, Vol. 1 · 2014 · Inggris · DOAJ

    This paper introduces a conceptual Teacher-Learner framework for collaborative learning with serious games. An initial study identified 12 attributes of educational serious games that can be used to support effective learning. These attributes can be applied to the development of a conceptual…

  5. Artikel Jurnal Teks lengkap

    Profiling the Educational Value of Computer Games

    Alex Frazer; Alejandra Recio-Saucedo; Lester Gilbert dkk.

    Interaction Design and Architecture(s), Iss 19, Pp 9-27 (2014) · 2014 · Inggris · DOAJ Scopus

    There are currently a number of suggestions for educators to include computer games in formal teaching and learning contexts. Educational value is based on claims that games promote the development of complex learning. Very little research, however, has explored what features should be present in a…

  6. Artikel Jurnal

    Enhancing visitor experiences and economic outcomes through gamified AR: The impact of a Location-Based Augmented Reality Game in agritourism

    Kannattha Chaisriya; Patibut Preeyawongsakul; Lester Gilbert dkk.

    Journal of Open Innovation: Technology, Market and Complexity, Vol. 10 No. 4 · 2024 · Inggris · DOAJ Scopus

    Agritourism merges agricultural activities with tourism, offering visitors immersive and educational experiences. While augmented reality (AR) has been studied in various tourism contexts, limited research explores its application in agritourism. This study explores the integration of a…